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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.30 or later
- Package size
- 5.4 MB
- Files
- 90
- Views in the past week
- 7
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- Lowest recorded
- $4.99 on
Keywords
Camera Effects URP
Ten customizable full-screen camera effects for Unity URP, controlled through Volumes and compatible with Unity 2022.3 LTS and Unity 6 Render Graph.
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Camera Effects URP screenshot 1
About this asset
Camera Effects URP is a collection of customizable full-screen image-processing and edge-detection effects for the Universal Render Pipeline.
The package includes 10 camera effects:
• Barrel Distortion
• Dithering
• Gaussian Blur
• Laplacian
• Moving Average
• Optimized Moving Average
• Prewitt
• Roberts Cross
• Sobel
• Symmetric Nearest Neighbor
All effects are controlled through Unity's Volume system. After adding the included Image Processing Volume Renderer Feature to the active URP Renderer Data, effects can be enabled from Global or Local Volume Profiles.
Each effect has its own Volume override and Scriptable Render Pass. Multiple effects can be enabled together and blended using Volume Weight, Priority, and Blend Distance.
Camera Effects URP is suitable for:
• Retro and pixel-style visuals
• Security camera effects
• CRT and lens distortion
• Blur transitions
• Stylized outlines
• Edge-detection visuals
• Sci-fi interfaces
• Damage and impact effects
• Portals and dream sequences
• Image-processing demonstrations
The package includes example scenes, Volume Profiles, Renderer assets, custom shaders, reusable scripts, sample artwork, and a detailed PDF user manual.
The package supports both Global and Local Volumes, allowing effects to be applied to an entire scene or blended within selected areas.
No Resources folder is required. Shader references are stored directly in the included Renderer Feature.
From the publisher's Asset Store listing.
Technical details
Render Pipeline:
• Universal Render Pipeline only
• Unity 2022.3 LTS / URP 14 compatibility
• Unity 6 / URP 17 Render Graph compatibility
List of VFXs included:
• Barrel Distortion
• Dithering
• Gaussian Blur
• Laplacian
• Moving Average
• Optimized Moving Average
• Prewitt
• Roberts Cross
• Sobel
• Symmetric Nearest Neighbor
Number of VFXs:
• 10
Custom shaders:
• Barrel Distortion Shader
• Dithering Shader
• Gaussian Blur Shader
• Laplacian Shader
• Moving Average Shader
• Optimized Moving Average Shader
• Prewitt Shader
• Roberts Cross Shader
• Sobel Shader
• Symmetric Nearest Neighbor Shader
Number of custom shaders:
• 10
Rendering system:
• 1 central Scriptable Renderer Feature
• 10 individual Scriptable Render Passes
• 10 individual Volume Components
• RTHandle compatibility path for Unity 2022.3 LTS
• Render Graph compatibility path for Unity 6
• Configurable render injection point
• Direct serialized shader references
• No Resources folder required
Volume support:
• Global Volumes
• Local Volumes
• Volume Weight blending
• Volume Priority support
• Blend Distance support
• Camera Volume Mask support
• Individual parameter override controls
Camera support:
• Game cameras
• Scene View cameras
• Preview cameras
• Reflection cameras
• Overlay cameras
• Configurable camera filtering
Effect controls:
Barrel Distortion:
• Intensity
• Strength
• Cubic Strength
Dithering:
• Intensity
• Dot pattern
• Bayer 4x4 pattern
Gaussian Blur:
• Intensity
• Resolution divisor
• Iterations
• Sampling frequency
Moving Average:
• Intensity
• Filter size
Optimized Moving Average:
• Intensity
• Half filter size
Symmetric Nearest Neighbor:
• Intensity
• Half filter size
Laplacian, Prewitt, Roberts Cross and Sobel:
• Intensity control
Texture sizes:
• No external effect textures are required
• Effects process the camera color texture directly
• Sample artwork is included for demonstration purposes
Included content:
• 10 custom shaders
• 10 Volume components
• 10 Scriptable Render Passes
• 1 Scriptable Renderer Feature
• Example scenes
• Example Volume Profiles
• Example Renderer assets
• Sample artwork
• PDF user manual
• Editable documentation
Dependencies:
• Requires the Universal Render Pipeline
• Requires Unity's Volume system
• No third-party runtime dependencies
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.30f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.