Medieval Alchemy Workshop View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
2022.3.62 or later
Package size
1.1 GB
Files
431
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Medieval Alchemy Workshop

by Grim Edge Studio (opens in new tab)

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A complete medieval alchemy lab: 68 game-ready props, 34 potion bottles, modular walls & floors, 3 LODs on every mesh and 4K PBR atlases. Built-in, URP & HDRP. Demo scene included.

Price $19.99

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Price history

Last 6 months

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Price history for Medieval Alchemy Workshop, 6 months Current $19.99; lowest $9.99; highest $19.99 in this period. $0 $10 $20 Sep Oct Nov

Asset preview

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Medieval Alchemy Workshop screenshot 1

Medieval Alchemy Workshop screenshot 1

About this asset

Build a believable alchemist's workshop in minutes — not weeks.

Medieval Alchemy Workshop is a fully game-ready interior kit containing 68 hand-crafted props, from the towering vacuum retort and cast-iron alchemy stove down to ink pots, feather pens and a skull-mounted candle. Every asset was modelled, UV'd and textured to a single consistent art standard, so the whole set drops into your scene and looks like it was always meant to be there.

Why buyers pick this pack

Atlased materials, not one material per prop.The 68 props share just 12 materials. All 34 potion bottles run off a single 4K atlas — one draw call for an entire shelf of glassware. That is the difference between a set-dressed room that ships and one that tanks your frame budget.

Three LODs on every single mesh — 204 LOD meshes total.No manual decimation, no "LODs coming in a future update." LOD0 → LOD1 halves the triangle count, LOD2 halves it again. Drop the prefabs in and your distant props cost a quarter of what they do up close.

Lean triangle budgets.138,886 triangles across all 68 LOD0 meshes — an average of 2,042 tris per prop, with 58 of the 68 props under 3,000. Dress an entire room and stay inside a console or mid-range PC budget.

Full 4K PBR, all three pipelines.8 texture sets at 4096×4096 with Base Color+Opacity, Normal, Roughness+Metallic, AO, Emission and Mask MAp. Prefabs and materials are provided for Built-in, URP and HDRP — no shader hunting on import. Every mesh ships with a second UV channel ready for baked lightmaps.

Modular structure, not just clutter.Wall, floor platform and pillar pieces let you build the workshop shell itself and snap the props straight into it. Custom colliders are set up on every prefab.

What's inside — 68 unique props

Category Count Highlights Potion bottles & vials ,Full shelf-filling variety, one shared atlas Alchemy apparatus,Vacuum retort, alchemy stove, weighing scale, cauldrons, flasks, jar, stirring sticks Books & writing Book stacks, open spellbook, feather pen, ink pot, paper stand ,Furniture & storage Main work table, side table, kitchen table, two hanging shelves, mini chest, cutting boardModular structure ,Wall section, wooden platform, three pillar variantsLighting & decor Candle stand, human skull candle

Perfect for

RPGs, survival crafting games, dark fantasy adventures, first-person horror, witch/wizard sims, tavern and dungeon interiors, medieval visual novels, VR experiences and archviz-style historical reconstructions.

Also available for Unreal Engine

Part of the Grim Edge environment series — consistent naming, scale and art direction across every pack, so props from different sets sit together without reworking.

From the publisher's Asset Store listing.

Technical details

Number of unique meshes: 68

Number of prefabs: 68 (+ modular kit pieces)

LODs: Yes — LOD0 / LOD1 / LOD2 on every mesh (204 LOD meshes)

Triangle count (LOD0): 138,886 total | 12 – 14,664 per mesh | 2,042 average

Triangle count (LOD1): 69,427 total (~50% of LOD0)

Triangle count (LOD2): 34,693 total (~25% of LOD0)

Materials: 12 shared PBR materials (atlased)

Texture sets: 8

Texture resolution: 4096 x 4096

Texture maps: Base Color + Opacity, Normal (OpenGL), Roughness+Metallic, Ambient Occlusion, Emission,Mask Map

UV channels: 2 (UV0 unwrapped, UV1 lightmap-ready)

Collision: Custom colliders on all prefabs

Render pipelines: Built-in, URP, HDRP

Rigging / animation: No

Scale: Real-world, 1 unit = 1 metre, all transforms applied

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Compatible

As listed on the Asset Store.