Wild Orchard: Nut Trees View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.76 or later
Package size
471.6 MB
Files
353
Favorites
11
Views in the past week
28

Price tracking

Last checked
Tracked since
Lowest recorded
$17.49 on

Keywords

Wild Orchard: Nut Trees

by NV3D Studio Ltd (opens in new tab)

No ratings yet

4 realistic nut trees - Walnut, Sweet Chestnut, Almond & Hazelnut. With 5 growth stages, 4 seasonal foliage states, harvest FX, and wind shader included.

Price $34.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Wild Orchard: Nut Trees, 6 months Current $34.99; lowest $17.49; highest $34.99 in this period. $0 $25 $50 Sep Oct Nov

Asset preview

1 / 11

Wild Orchard: Nut Trees screenshot 1

Wild Orchard: Nut Trees screenshot 1

About this asset

Bring your world to life with Wild Orchard: Nut Trees. A complete pack of four hand-crafted nut trees, each with a full growth and seasonal system built in and ready to drop straight into your project.

Walnut, sweet chestnut, almond and hazelnut are staples of crafting, cooking and survival loops, giving players something worth gathering long after the fruit season ends.

Every tree tracks two independent axes of state: how far it has grown, and what season it's showing. A young sapling and a mature tree can each stand bare in winter, blossom in spring, hang heavy with nuts at harvest time, or fill out with leaf, all driven by smooth, dithered cross-fades rather than hard mesh swaps.

Drive them from your own day/night cycle, seasonal system, weather simulation, or direct player interaction. Whether you're building a serene garden, a working farm, or a frontier wilderness, Wild Orchard trees slot naturally into timer-based, event-driven, and save/load gameplay.

Trees Included

  • Walnut
  • Sweet Chestnut
  • Almond
  • Hazelnut

Features

  • 5 growth stages per tree
  • 4 seasonal foliage states per stage: Bare, Blossom, Fruit & Leaf
  • 3 LOD levels for every growth and seasonal variant
  • Smooth dithered cross-fade transitions between seasons and growth stages
  • Ready-to-play FX for growing and harvesting
  • Harvested nut pickup models with drop, hover & collect animation
  • UI icons for each harvested nut
  • Wind system with a URP foliage Shader Graph, leaf flutter and branch sway, visible in the editor
  • Demo driver included, a clean, worked example of driving the trees from your own systems
  • Additional props included: modular fence, crates, and grass (see screenshots)

A clean, compact API: four core methods, a couple of convenience overloads, and three read-only properties cover virtually every gameplay scenario. Designed to be driven by your own systems rather than tied to a specific game framework, so it drops into existing projects without fighting your architecture.

📦 Part of the Wild Orchard: Tree Bundle

📜View Full Documentation

💎Explore Shatter Stone

🌿Explore Wild Harvest

🔔 Release and sale alerts · One email when a new pack launches or a sale starts. No newsletter, unsubscribe any time.

💬 Join the NV3D Discord · Support, updates and feature previews.

From the publisher's Asset Store listing.

Technical details

Meshes

  • 4 trees × 5 growth stages × 4 seasonal variants × 3 LODs
  • Trees: 300 meshes (Full grown tree ~10,000/6,500/3000)
  • Props: 22 meshes (24–440 triangles)

Textures

  • Texture sets include - Albedo/Normal/Masks(RGBA - CustomMask/AO/Transparency/Smoothness)
  • Bark: 2048x2048
  • Foliage: 4096x4096
  • Fruit: 2048x2048
  • UI icons: 1024x1024

Shaders

  • Custom foliage Shader Graph — wind, seasonal cross-fade, vertex colour variation
  • Compatible with URP 17.3+

Prefabs

  • 4 ready-to-use tree prefabs
  • 26 prop prefabs

Scripts

  • FruitTree.cs - core growth and foliage controller
  • TreeDefinition.cs - Define each tree types phases, yield, etc.
  • FruitTreeDemoDriver.cs - timer-based demo, intended as integration reference
  • FruitPickup.cs - harvested fruit pickup logic
  • WindBinder.cs - applies wind parameters to foliage materials

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.14f1 Compatible Compatible Not listed
6000.0.76f1 Compatible Compatible Not listed

Shader Graph used for custom shaders. Shaders will work in BiRP but require Unity's Shader Graph package to be also be installed.

Switch package for BiRP also included for the other materials.

As listed on the Asset Store.