Networked JU TPS View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
First released
Unity version
6000.0.58 or later
Package size
10.6 MB
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60
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Networked JU TPS

by XDDT (opens in new tab)

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Convert your JUTPS project into a Photon Fusion multiplayer game with one click. Characters, vehicles and AI become networked prefabs with synced animation, ownership and spawning.

Price $9.99

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Networked JU TPS screenshot 1

Networked JU TPS screenshot 1

About this asset

I have a question: What is the best way to convert an existing project to networked?

I think that the best way is adding components – for instance, add a NetworkObject to any GameObject, and if it has a Transform, add a NetworkTransform as well. This is really friendly for developers. And this is how Networked JUTPS works.

Networked JUTPS converts an existing JUTPS (Third Person Shooter) project into a

working Photon Fusion multiplayer game, without you writing networking code.

JUTPS ships a complete single-player TPS — character controller, weapons,

vehicles, AI, damage, inventory. None of it is network-aware. Rebuilding it on

Fusion by hand means adding NetworkBehaviours, moving movement and shooting into

the tick loop, replicating animation state, assigning state authority to the

right client, and pooling every spawned bullet and item. That is weeks of work,

and the failure modes are subtle.

This package does that conversion through an editor window. Drop a character,

vehicle, or AI into a slot, press one button, and you get a networked prefab with

authority, replicated animation, and synced spawnables already wired. A separate

one-click pass converts an entire scene. A ready-made menu, lobby, and session

flow lets you host and join immediately, and demo scenes show everything

configured.

WHAT YOU GET

- One-button conversion for characters, vehicles, and AI

- Whole-scene conversion in a single pass

- Networked animation, ownership, and spawnable pooling handled for you

- Working menu, lobby, and session flow to test with straight away

- Demo scenes with everything already set up

HOW CUSTOMIZABLE IS IT?

The package converts your content — it does not replace it. Your characters,

weapons, vehicles, and AI keep their own models, animations, stats, and tuning;

conversion adds the networking layer on top and leaves the JUTPS logic and

inspector values intact. The demo scenes are reference examples, not a template

you have to build inside.

Extending it is part of the normal workflow. Design a new weapon, projectile, or

pickup, network it through the same window, and add it to the spawnable list —

the documentation walks through this. The menu and lobby scenes are plain Unity

scenes and prefabs, so you can restyle or replace the UI freely. All source is

included; nothing is locked behind a DLL.

WHAT GENRE DOES IT SUIT?

It is built for JUTPS, so it fits what JUTPS fits: third-person shooters. Within

that, it works for deathmatch and team shooters, co-op PvE and horde modes,

extraction and survival shooters, and vehicle-combat games — anything where

players share a session and need movement, shooting, animation, and spawned

objects to stay in sync. Because vehicles and AI are converted too, mixed

on-foot-and-driving gameplay is covered rather than being a separate problem.

It is not a general-purpose networking framework. If your project does not use

JUTPS, this package has nothing to convert.

BEFORE YOU BUY

The initial import needs some comfort with code: you widen a set of JUTPS field

modifiers to public and make four small edits to the original scripts. Every step

is documented with screenshots, and it is a one-time setup — after that,

everything runs through the editor window with no further coding.

Requires JUTPS and Photon Fusion. Packages are versioned to match (for example

Networked JUTPS 3.3.9-2.0.12); pick the one matching your JUTPS and Fusion

versions. Stuck during setup? Email the developer for help.

Support: [email protected]

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.58f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.