SUPPORT – QUESTIONS - NEWS
Hop on our Discord server.
Follow on Twitter/X.
You can read the documentation here.
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GrassKit is an Editor-based grass generator for creating customizable, stylized grass directly inside Unity. Shape individual blades and patches, configure variation, wind, interaction, lighting, outlines and LODs, then export the result as a ready-to-use prefab. Generation is deterministic, giving you predictable results that can be regenerated and adjusted whenever needed.
GrassKit was built around broad platform compatibility. Many grass solutions rely on compute shaders, runtime generation or other specialized systems. GrassKit instead bakes your grass into conventional meshes with three LODs and animates them through vertex shaders. There are no compute shaders, tessellation, runtime mesh generation, Jobs, Burst or transparent grass textures required—making the generated grass suitable for projects ranging from mobile and handheld devices to desktop and consoles.
FEATURES:
GrassKit is designed to keep grass simple, predictable and portable. Create the look you want in the Editor, tune its LODs and interaction, then use the generated prefab like any other environment asset. Whether you're targeting mobile, handheld, desktop or console, GrassKit gives you a flexible stylized grass workflow without tying your project to runtime generation or specialized GPU features.
And.. if you need a tool to mass place your Grass prefabs (or any Prefab really) we have something that does exactly that and more, please check out PlaceKit.
Happy Game Development,
SUPPORT – QUESTIONS - NEWS
Hop on our Discord server.
Follow on Twitter/X.
You can read the documentation here.
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