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Latest version
1.0.0
Last updated
First released
Unity version
6000.3.10 or later
Package size
82 KB
Files
62
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Conduit

by Tools Studio (opens in new tab)

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Conduit enforces consistent Unity asset import settings through folder-scoped policies, catching drift before it reaches a build.

Price $4.99

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Price history for Conduit, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 19 Oct 26 Oct 2 Nov

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Conduit screenshot 1

Conduit screenshot 1

About this asset

Import settings drift on a Unity project without anyone deciding it should. A

texture's compression gets changed to test something and never reverted. A

new team member imports assets without knowing the project's conventions.

Nobody notices until a build is larger than expected or a platform behaves

inconsistently.

Conduit governs import settings by folder. Define a policy once, and Conduit

keeps every texture, model, and audio clip in that folder — and its

subfolders — compliant with it, automatically at import time and on demand

whenever you ask.

- Folder-scoped policies apply automatically, so new assets inherit the right

settings without anyone remembering a convention.

- Drift detection scans the whole project or one folder and shows exactly

which asset, which property, and what it should be, instead of leaving you

to hunt for what's wrong.

- Simulation previews the settings a policy will apply to a specific asset

before anything is changed, so a policy edit can be checked before it runs.

- A build gate stops a non-compliant build automatically when a policy is set

to block, so drift can't silently reach a release.

- A command-line runner and JSON report let a CI pipeline check policy

compliance the same way the Editor does, with clear exit codes.

- Texture, model, and audio rules cover compression, mip maps, readability,

mesh optimization, load type, and more, with per-platform overrides for

texture and audio.

- Every workflow is also available from your own Editor scripts through a

single static API.

Requirements: Unity Editor only — Conduit adds nothing to player builds.

Verified on Unity 6000.3.10f1; other versions have not been verified.

This package includes the Conduit Runtime and Editor C# source exactly as it

ships in the product, licensed under the Unity Asset Store EULA. Full

documentation, including a getting-started guide and API reference, is

included in the package's Documentation folder.

Support

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From the publisher's Asset Store listing.

Technical details

Import Policies — Folder-scoped, cascading policies with per-property opt-in

rules for Texture, Model, and Audio imports.

Drift Detection — Asynchronous, cancellable scans of the whole project or a

single folder, listing every asset, property, expected value, and actual

value that's out of compliance.

Simulation — Read-only preview of the resolved policy for any single asset,

showing the effective value and which policy set it.

Automatic Correction — Fix a single violation or all of them in one action,

with a confirmation showing the affected asset count first.

Reimport Workflow — Reimport a chosen set of assets under current policy,

filtered by type or by drift status.

Build Gate — Blocks a build automatically when a Block Build policy is

violated; a Build Gate tab runs the same check on demand.

CI Integration — Command-line runner (-executeMethod

ToolsStudio.Conduit.Editor.CIBridge.Run) with a JSON report and exit codes

(0 = clean, 1 = blocking violations, 2 = scan failed).

Audio Rules — Load type, compression, sample rate, force-to-mono, and more,

with per-platform overrides.

Model Rules & LOD — Mesh compression, normals, tangents, animation import

control, and LOD generation by hierarchy cloning at configurable

screen-relative heights.

Editor Integration — A dockable Conduit window with Policies, Drift,

Simulation, Reimport, Build Gate, and About tabs. Editor-only: nothing is

added to player builds.

C# API — Every workflow (ResolvePolicy, ScanForDriftAsync,

ReimportAssetsAsync, RunBuildGateCheck, and more) is exposed on a single

static Conduit class for your own Editor scripts.

Unity: verified on 6000.3.10f1. No third-party dependencies. No telemetry or

background network activity of any kind.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.24f1 Compatible Compatible Compatible
6000.3.10f1 Compatible Compatible Compatible

Conduit is an Editor-only tool that manages asset import settings. Its LOD generation feature uses Unity's standard MeshRenderer/Renderer API to clone renderers and copy material references, with no URP/HDRP-specific types and no shader inspection. Conduit is not render-pipeline-dependent and is expected to behave identically under Built-in, URP, and HDRP.

As listed on the Asset Store.