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Package details
- Latest version
- 1.0.2
- Last updated
- First released
- Unity version
- 6000.0.47 or later
- Package size
- 89.7 MB
- Files
- 413
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- 1
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Keywords
Cannon System Pro | 6 Animated & Destructible Cannons – Vol. 1
Six animated and destructible cannons plus a flexible cannon system with aiming and firing animations, LODs, pooled SFX/VFX support, and customization tools.
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Cannon System Pro | 6 Animated & Destructible Cannons – Vol. 1 screenshot 1
About this asset
Cannon Pack Vol. 1 is an animated cannon presentation and integration system - not a combat, ballistics, damage, or projectile system.
It provides six different game-ready cannons, supporting props, animations, and tools for aiming, firing, organizing, destroying, restoring, and integrating cannons into your own gameplay.
Included cannons:
- Cannon
- Heavy Cannon
- Culverine
- Swivel Cannon
- Free Swivel Cannon
- Mortar
Included props:
- Barrel
- Cannonballs sized for every cannon
- Cleaning sponges sized for every cannon
- Shot racks for every cannonball size
Main features:
- Animated aiming and firing
- Horizontal traverse and vertical elevation
- Classic and Gunport operating modes
- Cannon batteries and configurable firing volleys
- Left and right destruction animations
- Cannon restoration and reset
- Multiple LOD levels
- Included cannon SFX
- Pooled SFX and VFX system
- Reusable effect configuration
- Events and public API for gameplay integration
- Material customization across LODs and debris
- Rigidbody destruction-animation recording tool
- Optional animated barrel-deformation system
- Eight demonstration scenes
- Detailed documentation
The system handles cannon animation, presentation, state management, effects, and integration hooks. Your game remains responsible for projectiles, ammunition, reloads, ballistics, damage, penetration, targeting, AI, player input, and networking.
Use the ShotFired event and Muzzle Point to connect your own projectile, damage, or combat solution.
The included materials and demo scenes are configured for URP. The models, animations, scripts, and tools can also be used with the Built-in Render Pipeline and HDRP after adapting materials and standard scene elements such as lighting and cameras.
The optional Fun barrel-deformation module requires Burst, Collections, and Mathematics. Classic and Gunport cannons do not require this module.
Important: The included SFX are ready to use with the pooling system. VFX shown in promotional videos and screenshots are for demonstration purposes only and are not included. The package provides VFX pooling and integration for your own effects.
From the publisher's Asset Store listing.
Technical details
Number of textures: 40 source textures (39 PNG and 1 PSD)
Texture dimensions:
- 17 textures at 1024 × 1024
- 4 textures at 2048 × 2048
- 19 textures at 4096 × 4096
CannonBarrel LOD0 verts range: 682 - 1022, triangles: 1292 - 1938
Trunnions LOD0 verts range: 122 - 362, triangles: 228 - 684
Carriage LOD0 verts range: 224 - 812, triangles: 432 - 1568
Wheel LOD0 verts range: 257 - 441, triangles: 484 - 836
Details such as Barrel, Cannon balls, Quoin handles, Sponges, Torus LOD0 verts range: 185 - 677, triangles range: 330 - 1276, where maximum is a Barrel and minimum is a Quoin handle.
Racks LOD0 verts range: 751 - 1890, triangles: 1346 - 2731
Complete cannon prefabs consist of multiple meshes, including the barrel, carriage, wheels, details, and optional destruction debris.
Number of meshes/prefabs:
- 140 FBX mesh files including debris
- 35 prefabs
Rigging: No skeletal rigging. Cannons use Transform-based Animator animations.
Animation count: 67 AnimationClips
Animation type list:
- Idle
- Firing and recoil
- Elevation and depression aiming
- Gunport relaxation and operational transitions
- Left and right destruction
- Relaxed Gunport destruction
- Fun aiming, idle, firing, and barrel-deformation animations
UV mapping: Yes
LOD information: Up to 4 LOD levels. Main cannons and most props use LOD0–LOD3. Ammunition racks and some destruction assets use LOD0–LOD2. Cannon prefabs contain separate LOD Groups for their barrel, carriage, wheels, details, and debris where applicable.
Types of materials and texture maps: 11 URP materials using a metallic PBR workflow. Included texture types are Albedo/Base Color, Normal, Metallic, Ambient Occlusion, and Height maps. Some materials use only the maps required for that surface.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.47f1 | Compatible | Compatible | Compatible |
Designed for Unity 2020 through Unity 6. The included materials and demo scenes use URP. Models, animations, scripts, and tools can also be used with Built-in and HDRP after adapting materials and standard scene elements such as cameras and lighting. (check BuiltinContent.package or HDRPContent.package inside CannonPackVol1 folder) If you encounter compatibility issues, please contact me by email.
As listed on the Asset Store.