Procedural Dungeon Starter Kit Lite View on Asset Store (opens in new tab)

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Latest version
1.0.0
Last updated
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Unity version
6000.4.0 or later
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63 KB
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Procedural Dungeon Starter Kit Lite

by poyrazakyol (opens in new tab)

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A lightweight deterministic dungeon generation tool for Unity.

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Last 6 months

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Price history for Procedural Dungeon Starter Kit Lite, 6 months Current Free; lowest Free; highest Free in this period. $0 28 Sep 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov

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Procedural Dungeon Starter Kit Lite screenshot 1

Procedural Dungeon Starter Kit Lite screenshot 1

About this asset

Procedural Dungeon Starter Kit Lite is a lightweight Unity tool for creating deterministic, grid-based dungeon layouts at runtime.

It uses cellular automata generation, seed-based repeatable results, floor region detection, small region cleanup, and deterministic corridor connection to produce connected dungeon layouts.

The package includes a runtime generation pipeline, a prefab-based dungeon builder, Generate and Clear inspector buttons, a Quick Start sample scene, placeholder floor and wall prefabs, and documentation.

This Lite version is designed for prototyping, learning, and early-stage gameplay experiments. It is intentionally focused and does not include NavMesh generation, enemy spawning, loot placement, decoration systems, multi-floor dungeons, or advanced room-based generation.

The runtime code is render-pipeline independent. The included Quick Start sample scene and placeholder materials were created and tested with URP in Unity 6000.4.0f1.

From the publisher's Asset Store listing.

Technical details

Features:

- Deterministic dungeon generation using integer seeds

- Cellular automata based grid generation

- Flood Fill floor region detection

- Small floor region cleanup

- Deterministic floor region connection with Manhattan corridors

- Runtime DungeonGenerationPipeline API

- Runtime DungeonPrefabBuilder component

- Generate and Clear buttons in the Inspector

- Quick Start sample scene

- Placeholder floor and wall prefabs

- README, Quick Start, Architecture, Changelog, and License documentation

- EditMode test suite included

Supported Unity version:

- Tested with Unity 6000.4.0f1

- Uploaded with Unity 6000.4.0f1

Render pipeline compatibility:

- Runtime code is render-pipeline independent

- Quick Start sample materials are URP-specific

- Users can assign their own compatible prefabs and materials for other render pipelines

Known limitations:

- Lite version does not include NavMesh generation

- Lite version does not include enemy, loot, or spawn placement

- Lite version does not include decoration placement

- Lite version does not include multi-floor generation

- Lite version uses prefab-per-cell visualization, which is best suited for prototyping and small to medium grids

Documentation:

- Included in Assets/PoyrazAkyol/ProceduralDungeonStarterKit/README.md

- Quick Start guide included in Documentation/QuickStart.md

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.4.0f1 Not listed Compatible Not listed

The runtime generation code is render-pipeline independent and does not depend on URP, HDRP, or the Built-in Render Pipeline. The included Quick Start sample scene and placeholder materials were created and tested in URP using Unity 6000.4.0f1. Users targeting Built-in, HDRP, or custom render pipelines can use their own compatible materials and prefabs with the runtime builder.

As listed on the Asset Store.