Afterlight Boost Arena Vehicle Kit View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
266 KB
Files
44
Views in the past week
2

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Afterlight Boost Arena Vehicle Kit

by Afterlight Forge (opens in new tab)

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Build responsive physics-driven arena vehicles with raycast suspension, boost, drift, jumps, directional dodges, aerial control, and three original prefabs.

Price $34.99

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Price history

Last 6 months

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Price history for Afterlight Boost Arena Vehicle Kit, 6 months Current $34.99; lowest $24.49; highest $34.99 in this period. $0 $25 $50 Sep Oct Nov

Asset preview

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Afterlight Boost Arena Vehicle Kit screenshot 1

Afterlight Boost Arena Vehicle Kit screenshot 1

About this asset

Afterlight Boost Arena Vehicle Kit is a source-included arcade vehicle framework for arena sports, stunt courses, combat driving, and accessible racing games.

START FAST

Begin with three original playable vehicles and distinct balanced, heavy, and agile handling profiles. Swap profiles, tune every force in the Inspector, or use the setup window to turn your own model into a playable vehicle.

ARCADE VEHICLE PHYSICS

- Four-point raycast suspension

- Acceleration, reverse, speed limiting, and speed-aware steering

- Configurable lateral grip and drift grip

- Downforce and upright assistance

- Ground jump, second jump, and directional dodge

- Pitch, yaw, and roll control while airborne

- Configurable center of mass and angular velocity

BOOST AND ARENA GAMEPLAY

- Profile-driven boost force, capacity, burn rate, and optional recovery

- Refillable boost pads with respawn timing

- Twin exhaust particle and light effects

- Public boost state for HUD, audio, and gameplay integration

PRODUCTION WORKFLOW

- Input-package-independent runtime API

- Vehicle setup window for custom models

- Live controller diagnostics in the Inspector

- Collision-aware, speed-reactive chase camera

- Wheel steering and spin animation

- Respawn component and built-in package validator

- Documented integration points for input, AI, replay, and networking layers

INCLUDED CONTENT

Apex balanced vehicle, Bulwark heavy vehicle, Pulse agile vehicle, three handling profiles, and a playable arena with ramps, goals, boost pads, and a physics ball. Full C# source and offline documentation are included.

The runtime is render-pipeline independent. Demonstration materials target the Built-in Render Pipeline and can be converted or replaced for URP/HDRP projects. Networking code is not included.

From the publisher's Asset Store listing.

Technical details

Unity version: 2022.3 LTS or newer

Tested with: Unity 2022.3.62f2 on Windows

Category: Tools / Physics

- 3 original vehicle prefabs

- 3 ScriptableObject handling profiles

- 4 raycast suspension probes per vehicle

- Boost, drift, jump, second jump, directional dodge, and aerial control

- Chase camera, boost pads, respawn, wheel visuals, and exhaust effects

- Vehicle setup window and package validator

- Playable arena sample

- Full C# source included

- No third-party dependencies

- No DLLs or executable files

- Runtime is input-package independent

- Runtime code is render-pipeline independent

- Built-in Render Pipeline demonstration materials

Documentation is included offline at Assets/AfterlightForge/BoostArenaVehicleKit/Documentation.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f2 Compatible Not listed Not listed

Runtime code is render-pipeline independent. Included demonstration materials target the Built-in Render Pipeline; convert or replace those materials for URP or HDRP projects.

As listed on the Asset Store.