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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 266 KB
- Files
- 44
- Views in the past week
- 2
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $24.49 on
Keywords
Afterlight Boost Arena Vehicle Kit
Build responsive physics-driven arena vehicles with raycast suspension, boost, drift, jumps, directional dodges, aerial control, and three original prefabs.
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Price history
Last 6 months
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Afterlight Boost Arena Vehicle Kit screenshot 1
About this asset
Afterlight Boost Arena Vehicle Kit is a source-included arcade vehicle framework for arena sports, stunt courses, combat driving, and accessible racing games.
START FAST
Begin with three original playable vehicles and distinct balanced, heavy, and agile handling profiles. Swap profiles, tune every force in the Inspector, or use the setup window to turn your own model into a playable vehicle.
ARCADE VEHICLE PHYSICS
- Four-point raycast suspension
- Acceleration, reverse, speed limiting, and speed-aware steering
- Configurable lateral grip and drift grip
- Downforce and upright assistance
- Ground jump, second jump, and directional dodge
- Pitch, yaw, and roll control while airborne
- Configurable center of mass and angular velocity
BOOST AND ARENA GAMEPLAY
- Profile-driven boost force, capacity, burn rate, and optional recovery
- Refillable boost pads with respawn timing
- Twin exhaust particle and light effects
- Public boost state for HUD, audio, and gameplay integration
PRODUCTION WORKFLOW
- Input-package-independent runtime API
- Vehicle setup window for custom models
- Live controller diagnostics in the Inspector
- Collision-aware, speed-reactive chase camera
- Wheel steering and spin animation
- Respawn component and built-in package validator
- Documented integration points for input, AI, replay, and networking layers
INCLUDED CONTENT
Apex balanced vehicle, Bulwark heavy vehicle, Pulse agile vehicle, three handling profiles, and a playable arena with ramps, goals, boost pads, and a physics ball. Full C# source and offline documentation are included.
The runtime is render-pipeline independent. Demonstration materials target the Built-in Render Pipeline and can be converted or replaced for URP/HDRP projects. Networking code is not included.
From the publisher's Asset Store listing.
Technical details
Unity version: 2022.3 LTS or newer
Tested with: Unity 2022.3.62f2 on Windows
Category: Tools / Physics
- 3 original vehicle prefabs
- 3 ScriptableObject handling profiles
- 4 raycast suspension probes per vehicle
- Boost, drift, jump, second jump, directional dodge, and aerial control
- Chase camera, boost pads, respawn, wheel visuals, and exhaust effects
- Vehicle setup window and package validator
- Playable arena sample
- Full C# source included
- No third-party dependencies
- No DLLs or executable files
- Runtime is input-package independent
- Runtime code is render-pipeline independent
- Built-in Render Pipeline demonstration materials
Documentation is included offline at Assets/AfterlightForge/BoostArenaVehicleKit/Documentation.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f2 | Compatible | Not listed | Not listed |
Runtime code is render-pipeline independent. Included demonstration materials target the Built-in Render Pipeline; convert or replace those materials for URP or HDRP projects.
As listed on the Asset Store.