Afterlight Boost Arena Vehicle Kit OFFICIAL SALE

Afterlight Boost Arena Vehicle Kit is a source-included arcade vehicle framework for arena sports, stunt courses, combat driving, and accessible racing games.


START FAST


Begin with three original playable vehicles and distinct balanced, heavy, and agile handling profiles. Swap profiles, tune every force in the Inspector, or use the setup window to turn your own model into a playable vehicle.


ARCADE VEHICLE PHYSICS


- Four-point raycast suspension

- Acceleration, reverse, speed limiting, and speed-aware steering

- Configurable lateral grip and drift grip

- Downforce and upright assistance

- Ground jump, second jump, and directional dodge

- Pitch, yaw, and roll control while airborne

- Configurable center of mass and angular velocity


BOOST AND ARENA GAMEPLAY


- Profile-driven boost force, capacity, burn rate, and optional recovery

- Refillable boost pads with respawn timing

- Twin exhaust particle and light effects

- Public boost state for HUD, audio, and gameplay integration


PRODUCTION WORKFLOW


- Input-package-independent runtime API

- Vehicle setup window for custom models

- Live controller diagnostics in the Inspector

- Collision-aware, speed-reactive chase camera

- Wheel steering and spin animation

- Respawn component and built-in package validator

- Documented integration points for input, AI, replay, and networking layers


INCLUDED CONTENT


Apex balanced vehicle, Bulwark heavy vehicle, Pulse agile vehicle, three handling profiles, and a playable arena with ramps, goals, boost pads, and a physics ball. Full C# source and offline documentation are included.


The runtime is render-pipeline independent. Demonstration materials target the Built-in Render Pipeline and can be converted or replaced for URP/HDRP projects. Networking code is not included.