Quick Build Size Reporter View on Asset Store (opens in new tab)

Package details

Latest version
1.1.1
Last updated
First released
Unity version
2022.3.62 or later
Package size
41 KB
Files
10
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4
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Quick Build Size Reporter

by Krykftn | Advanced Editor Tools & Systems (opens in new tab)

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After every build, see exactly where your size went — a colored per-category breakdown, the heaviest files, warnings, and the delta vs. your last build. Editor-only, zero setup, no runtime cost.

Discount -100% Previous price $4.99 Price Free

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Price history

Last 6 months

USD
Price history for Quick Build Size Reporter, 6 months Current Free; lowest Free; highest $4.99 in this period. $0 $2.5 $5 Oct Nov Version 1.1.0 released 23 Sep 2026 v1.1.0 Version 1.1.1 released 16 Oct 2026 v1.1.1

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Quick Build Size Reporter screenshot 1

Quick Build Size Reporter screenshot 1

About this asset

Stop guessing what's making your build big.

Quick Build Size Reporter hooks Unity's build pipeline and, after every build, prints a clean, colored report of exactly where your size went — straight to the Console, saved as a .txt, and shown in a dark editor window.

What you get after every build

Per-category breakdown: Textures, Meshes, Audio, Shaders, Fonts, Animations, Materials, Prefabs, Scripts, Data, Plugins, Other — with proportion bars and percentages.

Largest-files list: the top N heaviest assets with color-coded severity markers. Click one in the window to ping it in your Project.

Build-over-build delta: every build is compared to the last, so a size regression is obvious before it ships.

Warnings: counts of oversized files and large uncompressed textures, plus a third-party / Packages total.

Colored & readable: rich-text colors and severity dots that render right in the Unity Console.

Editor window: Tools > Quick Build Size Reporter — Latest / History / Settings, with CSV export.

Saved reports: a timestamped .txt per build in your project's BuildReports/ folder.

Zero setup, zero risk

Import it and build — that's the whole setup. It is Editor-only: nothing ships in your game, there is no runtime cost, and the entire pass is guarded so it can never fail a build.

Compatibility

Unity 2022.3 LTS or newer, any platform. No external package dependencies. Reads the official BuildReport API.

TOOLS THAT ACT ON WHAT THE REPORT FINDS

• Quick Texture Optimizer — scans every texture, sets per-platform compression and max size in bulk, and finds duplicate and unused textures

• Quick Asset Audit Pro — finds what your project carries and nothing uses, including unused files under Resources that every build ships anyway

• Also free: Quick Debug Console — an in-game console that exists only on the devices you whitelist

From the publisher's Asset Store listing.

Technical details

KEY FEATURES

Per-category breakdown — Textures, Meshes, Audio, Shaders, Fonts, Animations, Materials, Prefabs, Scripts, Data, Plugins, Other, with proportion bars and percentages.

Top-N largest files — the heaviest assets with color-coded severity markers; click to ping them in the Project.

Build-over-build delta — total size compared to your previous build, plus a full build history.

Warnings — oversized-file and large-texture counts, plus a third-party / Packages total.

Colored Console output — rich-text colors and severity dots that render in the Unity Console (no missing-glyph emoji), with a plain .txt export.

Editor window — Tools > Quick Build Size Reporter: Latest / History / Settings tabs, with CSV export.

Configurable — thresholds, number of files listed, output folder, and history limit.

HOW IT WORKS

Implements IPostprocessBuildWithReport and reads Unity's official BuildReport (summary + packedAssets) after each player build. Runs only in the editor at build time and is fully guarded, so it can never fail your build.

SUPPORTED

Unity 2022.3 LTS or newer. Any build target. Editor-only — zero runtime footprint. No external package dependencies.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f2 Compatible Compatible Compatible Compatible

Editor-only tool — nothing is included in your game and there is no runtime code, so it is fully render-pipeline independent (Built-in, URP, HDRP). It reads Unity's official BuildReport API after a build. No external package dependencies. Unity 2022.3 LTS or newer, any build target.

As listed on the Asset Store.