Notification & Tooltip System — Toast, Popup, Banner + Smart Tooltips View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
First released
Unity version
6000.3.8 or later
Package size
956 KB
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50
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Notification & Tooltip System — Toast, Popup, Banner + Smart Tooltips

by AIRIDEV (opens in new tab)

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Production-ready Unity UI framework with notification and tooltip systems. Includes toast, popup, banner, hover, world-space tooltips, pooling, animations, and zero-code setup via prefabs.

Price $25.00

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Last 6 months

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Price history for Notification & Tooltip System — Toast, Popup, Banner + Smart Tooltips, 6 months Current $25.00; lowest $25.00; highest $25.00 in this period. $0 $12.5 $25 Sep Oct Nov

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Notification & Tooltip System — Toast, Popup, Banner + Smart Tooltips screenshot 1

Notification & Tooltip System — Toast, Popup, Banner + Smart Tooltips screenshot 1

About this asset

Notification Tooltip System delivers two fully independent, professional-grade UI frameworks: an in-game notification system and a tooltip system — both driven entirely from the Inspector via ScriptableObjects.

Notification System:

  • Toast, Popup, and Banner notification types with a priority queue (Critical > High > Normal > Low)
  • Critical interrupt support — urgent notifications re-queue whatever they replace so nothing is lost
  • Object pooling: zero Instantiate/Destroy calls at runtime after warm-up, safe for mobile performance budgets
  • Up to 8 stacked toasts across 6 anchor positions
  • Built-in animation engine — 6 easing curves, 5 effects (Fade, Slide, Scale, and combinations) — no DOTween or external libraries required

Tooltip System:

  • UI hover tooltips and 3D world-space tooltips (via Physics.Raycast, no EventSystem Raycaster needed)
  • Smart screen-edge avoidance keeps tooltips fully visible at any screen position
  • Title, body, subtitle, icon, badge, and up to 4 stat blocks per tooltip
  • Per-trigger style and background overrides

Drag two prefabs into your Canvas and both systems are live — no scripting required for standard use. Fully documented with PDF guide, script reference, and troubleshooting table. Compatible with Built-in, URP, and HDRP across Android, iOS, WebGL, Windows, macOS, and Linux.

From the publisher's Asset Store listing.

Technical details

UNITY VERSION

  -------------

  Minimum : Unity 2021.3 LTS

  Tested : Unity 2021.3 LTS, Unity 2022.3 LTS, Unity 6 (6000.x)

  Recommended : Unity 6

SUPPORTED RENDER PIPELINES

  ---------------------------

  Built-in Render Pipeline : Supported

  Universal Render Pipeline : Supported

  High Definition Render Pipeline : Supported

  The system is built entirely on Unity's UI layer (uGUI and

  TextMeshPro). It contains no pipeline-specific shaders or

  render features. All prefab materials use UI/Default or

  TextMeshPro shaders, which are pipeline-independent.

PLATFORM SUPPORT

  ----------------

  Android : Supported (primary mobile target, GC-optimized)

  iOS : Supported

  WebGL : Supported

  Windows : Supported

  macOS : Supported

  Linux : Supported

  Input: Supports Legacy Input Manager. Touch input is handled

  via Input.GetTouch. New Input System is not required.

THIRD-PARTY PLUGINS

  --------------------

  None required.

  Dependencies (all included with Unity):

    - TextMeshPro (com.unity.textmeshpro)

    - Unity UI / uGUI (com.unity.ugui)

  No DOTween, no LeanTween, no external packages of any kind.

  All animations are pure Unity coroutines.

INSTALLATION AND SETUP

  ----------------------

NOTIFICATION SYSTEM (2 steps):

    Step 1 — Import the package into your Unity project.

    Step 2 — Drag the NotificationSetup prefab into your

    Canvas in the scene Hierarchy.

    Location:

    Assets / NotificationTooltipSystem /

    Notification System / Prefabs / NotificationSetup

    All configs, prefabs, and Transform references are

    pre-assigned inside the shipped prefab. The system is

    ready to use immediately after drag and drop.

    To call from any script:

      using NotificationTooltipSystem;

      NotificationManager.Instance.ShowToast("Hello!");

TOOLTIP SYSTEM (2 steps):

    Step 1 — Drag the TooltipParent prefab into your Canvas.

    The tooltip prefab (TooltipNew) is already nested inside.

    No second prefab needs to be dragged separately.

    Location:

    Assets / NotificationTooltipSystem /

    Tooltip System / Prefabs / TooltipParent

    Step 2 — Place TooltipParent at the bottom of the Canvas

    children list so tooltips render above all other UI.

    To add a tooltip to any UI element:

      Add Component > Tooltip System > Tooltip Trigger (UI)

      Fill in Title and Body in the Inspector.

      No scripting required.

  CREATING CONFIGS (optional — pre-created configs included):

    Toast Config:

      Assets > Create > NotificationSystem > Toast Config

    Popup Config:

      Assets > Create > NotificationSystem > Popup Config

    Banner Config:

      Assets > Create > NotificationSystem > Banner Config

    Tooltip Config:

      Assets > Create > TooltipSystem > Tooltip Config

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.8f1 Compatible Compatible Compatible

As listed on the Asset Store.