EasyFlow - Game Development Framework View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
First released
Unity version
6000.0.38 or later
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2.2 MB
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EasyFlow - Game Development Framework

by LeafyPaw (opens in new tab)

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Build interactive first-person and narrative games with visual FlowGraphs, saveable state, menus, dialogue, audio, microphone stealth, NPC helpers, weather, effects, and editable C# source.

Price $50.00

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Price history for EasyFlow - Game Development Framework, 6 months Current $50.00; lowest $35.00; highest $50.00 in this period. $0 $25 $50 Oct Nov

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EasyFlow - Game Development Framework screenshot 1

EasyFlow - Game Development Framework screenshot 1

About this asset

EasyFlow is an editor-first Unity 6 URP framework for building interactive

first-person, horror, walking-simulator, and narrative game systems without

rewriting the same project foundation.

Connect behaviour visually in the FlowGraph editor or use compact Action

Sequences for linear logic. Make scene objects interactable, branch on saved

variables, open locked doors with inventory items, play dialogue, switch audio

or weather, trigger a Timeline, and extend the system with readable C# modules.

- Dialogue

- Documentation

- Weather

- Day/Night

- First Person with Flashlight

- Menu builder

- Flow-Nodes-Actionsystem

- Inventory

- Throw Items

- Drive Car

- Footsteps

- Audio Effects

- Visual Effects (VHS/Sepia/etc)

- Stay Quiet Event

- Custom Events

- Demo Scene

- Demo Game

- And much more...

Create Games (slight focus on Story-Telling or Horror-Games) really fast and without any programming

From the publisher's Asset Store listing.

Technical details

Visual logic and interaction

- FlowGraph editor with zoom, pan, movable nodes, multiple incoming/outgoing

links, editable parameters, connection removal, and node inspector.

- Action Sequences for fast linear behaviour without creating a graph.

- Interactables, triggers, reusable timers, conditions, parallel branches, and

UnityEvent integration.

- SceneBinding IDs let reusable assets address scene objects without fragile

direct scene references.

Player, inventory, and persistence

- First-person controller helpers, camera restrictions, flashlight, carrying,

visible held objects, and optional throwing.

- Inventory items, pickup objects, required-key doors, and persistent world

variables.

- Save slots for player position, inventory, game state, scene state, and menu

Continue/Load availability.

- Keyboard/mouse and gamepad navigation.

Menus, localization, and dialogue

- Main-menu builder with New Game, Continue, Load, Settings, and Exit.

- Pause menu with time freeze, menu BGM, resume-safe gameplay audio, and

placeholder Map/Inventory tabs.

- Audio, Graphics, Language, Input, and Accessibility settings.

- English-default localization tools with German-ready samples.

- Dialogue editor, character switching, localized dialogue, optional voice

clips, and quick one-line messages.

Audio and microphone systems

- Central audio registry for SFX, single-channel looping BGM with crossfades,

and dialogue.

- Master, SFX, BGM, and Dialogue mixer routing with independent menu levels.

- Output/input device selection and optional five-second microphone

calibration.

- Audio Quiet challenges with an interpolated vertical green/yellow/red meter,

threshold failure, timers, and success/failure actions.

- Variable footstep surfaces, audio-effect areas, reverb/radio/underwater

filters, and BGM switch areas.

- Optional FMOD event, snapshot, and parameter bridges. FMOD is not included

and EasyFlow works without it.

World and presentation helpers

- NPC movement and animation actions.

- Vehicle controller with wheel colliders, adjustable look range, entry/exit,

and carried-item display.

- URP Bloom, Blur, Dream, Glitch, VHS, Pixelated, Black & White, and Sepia

effects that can be previewed or started/stopped by actions.

- Independent time-of-day and weather presets for combinations such as night

plus rain, with rain/snow/ash controls.

Included learning content

- A complete demonstration scene covering the major modules.

- RELAY / 03:17, a spoiler-free 10–15 minute sample game built with EasyFlow.

- Bilingual English/German offline documentation, tutorials, extension

examples, and replacement workflows for custom doors and vehicles.

- Built-in project validator.

- Fully editable C# source.

Requirements

- Unity 6; tested with Unity `6000.0.38f1`.

- Universal Render Pipeline `17.0.1`.

- Input System `1.8.1`.

- AI Navigation `2.0.0`.

- Timeline `1.8.6`.

- UGUI / TextMeshPro `2.0.0`.

- Vehicles built-in module `1.0.0`.

- Windows editor and standalone player are the tested release targets.

- FMOD for Unity is optional and is not included.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.38f1 Not listed Compatible Not listed

Tested with:

- Unity 6; tested with Unity `6000.0.38f1`.

- Universal Render Pipeline `17.0.1`.

- Input System `1.8.1`.

- AI Navigation `2.0.0`.

- Timeline `1.8.6`.

- UGUI / TextMeshPro `2.0.0`.

- Vehicles built-in module `1.0.0`.

- Windows editor and standalone player are the tested release targets.

- FMOD for Unity is optional and is not included.

As listed on the Asset Store.