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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.38 or later
- Package size
- 2.2 MB
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- 192
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EasyFlow - Game Development Framework
Build interactive first-person and narrative games with visual FlowGraphs, saveable state, menus, dialogue, audio, microphone stealth, NPC helpers, weather, effects, and editable C# source.
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Last 6 months
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EasyFlow - Game Development Framework screenshot 1
About this asset
EasyFlow is an editor-first Unity 6 URP framework for building interactive
first-person, horror, walking-simulator, and narrative game systems without
rewriting the same project foundation.
Connect behaviour visually in the FlowGraph editor or use compact Action
Sequences for linear logic. Make scene objects interactable, branch on saved
variables, open locked doors with inventory items, play dialogue, switch audio
or weather, trigger a Timeline, and extend the system with readable C# modules.
- Dialogue
- Documentation
- Weather
- Day/Night
- First Person with Flashlight
- Menu builder
- Flow-Nodes-Actionsystem
- Inventory
- Throw Items
- Drive Car
- Footsteps
- Audio Effects
- Visual Effects (VHS/Sepia/etc)
- Stay Quiet Event
- Custom Events
- Demo Scene
- Demo Game
- And much more...
Create Games (slight focus on Story-Telling or Horror-Games) really fast and without any programming
From the publisher's Asset Store listing.
Technical details
Visual logic and interaction
- FlowGraph editor with zoom, pan, movable nodes, multiple incoming/outgoing
links, editable parameters, connection removal, and node inspector.
- Action Sequences for fast linear behaviour without creating a graph.
- Interactables, triggers, reusable timers, conditions, parallel branches, and
UnityEvent integration.
- SceneBinding IDs let reusable assets address scene objects without fragile
direct scene references.
Player, inventory, and persistence
- First-person controller helpers, camera restrictions, flashlight, carrying,
visible held objects, and optional throwing.
- Inventory items, pickup objects, required-key doors, and persistent world
variables.
- Save slots for player position, inventory, game state, scene state, and menu
Continue/Load availability.
- Keyboard/mouse and gamepad navigation.
Menus, localization, and dialogue
- Main-menu builder with New Game, Continue, Load, Settings, and Exit.
- Pause menu with time freeze, menu BGM, resume-safe gameplay audio, and
placeholder Map/Inventory tabs.
- Audio, Graphics, Language, Input, and Accessibility settings.
- English-default localization tools with German-ready samples.
- Dialogue editor, character switching, localized dialogue, optional voice
clips, and quick one-line messages.
Audio and microphone systems
- Central audio registry for SFX, single-channel looping BGM with crossfades,
and dialogue.
- Master, SFX, BGM, and Dialogue mixer routing with independent menu levels.
- Output/input device selection and optional five-second microphone
calibration.
- Audio Quiet challenges with an interpolated vertical green/yellow/red meter,
threshold failure, timers, and success/failure actions.
- Variable footstep surfaces, audio-effect areas, reverb/radio/underwater
filters, and BGM switch areas.
- Optional FMOD event, snapshot, and parameter bridges. FMOD is not included
and EasyFlow works without it.
World and presentation helpers
- NPC movement and animation actions.
- Vehicle controller with wheel colliders, adjustable look range, entry/exit,
and carried-item display.
- URP Bloom, Blur, Dream, Glitch, VHS, Pixelated, Black & White, and Sepia
effects that can be previewed or started/stopped by actions.
- Independent time-of-day and weather presets for combinations such as night
plus rain, with rain/snow/ash controls.
Included learning content
- A complete demonstration scene covering the major modules.
- RELAY / 03:17, a spoiler-free 10–15 minute sample game built with EasyFlow.
- Bilingual English/German offline documentation, tutorials, extension
examples, and replacement workflows for custom doors and vehicles.
- Built-in project validator.
- Fully editable C# source.
Requirements
- Unity 6; tested with Unity `6000.0.38f1`.
- Universal Render Pipeline `17.0.1`.
- Input System `1.8.1`.
- AI Navigation `2.0.0`.
- Timeline `1.8.6`.
- UGUI / TextMeshPro `2.0.0`.
- Vehicles built-in module `1.0.0`.
- Windows editor and standalone player are the tested release targets.
- FMOD for Unity is optional and is not included.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.38f1 | Not listed | Compatible | Not listed |
Tested with:
- Unity 6; tested with Unity `6000.0.38f1`.
- Universal Render Pipeline `17.0.1`.
- Input System `1.8.1`.
- AI Navigation `2.0.0`.
- Timeline `1.8.6`.
- UGUI / TextMeshPro `2.0.0`.
- Vehicles built-in module `1.0.0`.
- Windows editor and standalone player are the tested release targets.
- FMOD for Unity is optional and is not included.
As listed on the Asset Store.