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✅ INCLUDED FEATURES:
📦 PACKAGE DESCRIPTION:
The Bazaar Comes Alive - 193 Animations
Street Bazaar Animation Pack is a professional mocap animation library covering the full range of marketplace behaviors that make a bazaar feel alive. Every animation is hand-cleaned, smoothed, and loops cleanly, ready to drop into your project.
With 193 animations spanning vendor selling and trading, customer browsing and haggling, crowd chatter, idle postures, and seat transitions, this pack gives your NPCs the presence that separates a living market from a static backdrop. Perfect for open world RPGs, narrative adventures, trade hubs, and cinematic scenes.
📋 ANIMATION LIST: For easy browsing, the 193 animations are grouped by category:
Vendors: Selling, presenting, wrapping, weighing, calling out, negotiating, and reacting to a sale or a lowball offer.
AS_Vendors_SweepStall 01 02 (Loop 02)
AS_Vendors_CrossArms 01
AS_Vendors_AcceptCoins 01 02
AS_Vendors_HandOverItem 01 (Loop 01) 02 (Loop 02)
AS_Vendors_PolishItem 01 (Loop 01)
AS_Vendors_ArrangeProduct 01 (Loop 01) 02 (Loop 02)
AS_Vendors_ThrowUpHands 01
AS_Vendors_ScoopSpice 01 (Loop 01)
AS_Vendors_AdjustStall 01 (Loop 01)
AS_Vendors_ClapAttract 01 (Loop 01)
AS_Vendors_MeasureCloth 01 (Loop 01)
AS_Vendors_Present 01 (Loop 01) 02 03 04 (Loop 04) 05 (Loop 05) 06 (Loop 06) 07 (Loop 07)
AS_Vendors_FrustratedSigh 01
AS_Vendors_GiveItem 01 (Loop 01)
AS_Vendors_WrapItemPaper 01 (Loop 01)
AS_Vendors_SlapCounter 01
AS_Vendors_HangGoods 01 02 03 (Loop 03)
AS_Vendors_PleasedSale 01
AS_Vendors_Stir 01 (Loop 01)
AS_Vendors_LeanBeckon 01 02 (Loop 02)
AS_Vendors_CallOutShout 01 (Loop 01) 02 (Loop 02)
AS_Vendors_WaveCustomer 01 (Loop 01) 02 (Loop 02)
AS_Vendors_PackageGoods 01 (Loop 01)
AS_Vendors_UnloadCart 01 (Loop 01)
AS_Vendors_HammerSmall 01 (Loop 01)
AS_Vendors_GiveGoods 01 (Loop 01)
AS_Vendors_WeighGoods 01
AS_Vendors_RefusePrice 01
AS_Vendors_GiveTea 01 (Loop 01)
AS_Vendors_PourTea 01
AS_Vendors_WaveFabric 01
AS_Vendors_PointSign 01
AS_Vendors_ShakeTrinket 01
AS_Vendors_SealDealBow 01
AS_Vendors_UnrollFabric 01
Customers: Browsing, examining, comparing, testing, paying, and reacting while shopping the stalls.
AS_Customers_LoseInterest 01
AS_Customers_ScanDisplay 01 02 03 04 (Loop 04) 05 (Loop 05) 06 07 08 09 10 (Loop 10)
AS_Customers_ReceiveItem 01 02 03 04 05 06
AS_Customers_No 01
AS_Customers_DelightedFind 01 (Loop 01) 02 (Loop 02)
AS_Customers_ExamineItem 01 (Loop 01) 02 03 04 05 (Loop 05) 06 (Loop 06) 07 (Loop 07) 08 (Loop 08)
AS_Customers_BasketHip 01 (Loop 01)
AS_Customers_OpenPalmPlea 01 (Loop 01)
AS_Customers_SampleFood 01 02
AS_Customers_PointItem 01 (Loop 01) 02 (Loop 02) 03 04 (Loop 04)
AS_Customers_CompareItems 01 (Loop 01) 02 (Loop 02)
AS_Customers_SmellProduct 01 (Loop 01)
AS_Customers_PayCoins 01 (Loop 01) 02
AS_Customers_ShowInterest 01
AS_Customers_TestFabric 01 (Loop 01)
AS_Customers_MockWalkAway 01
Crowd: Bystanders chatting, greeting, and reacting to the everyday bustle of the bazaar.
AS_Crowd_Chatting 01 (Loop 01) 02 (Loop 02) 03 (Loop 03) 04 05 (Loop 05) 06 (Loop 06) 07 (Loop 07) 08 (Loop 08)
AS_Crowd_ShareLaugh 01 02
AS_Crowd_GreetChest 01
AS_Crowd_FanSelf 01 (Loop 01)
AS_Crowd_CheckBelongings 01
AS_Crowd_GreetWave 01
AS_Crowd_Whisper 01
AS_Crowd_WipeBrow 01
AS_Crowd_PointOut 01 (Loop 01)
Idle: Standing and seated holds for vendors, customers, and the crowd alike.
AS_Idle_SitCrossLegged 01
AS_Idle_SitWatching 01 02 03
AS_Idle_Stand 01
AS_Idle_SitStool 01
AS_Idle_CrowdChatting 04 (Loop 04)
AS_Idle_CustomerCheckPouch 01
AS_Idle_VendorLeanCounter 01 02
AS_Idle_VendorBored 01 02
AS_Idle_VendorLeanPost 01
AS_Idle_StandNeutral 01
AS_Idle_VendorYawn 01
AS_Idle_VendorWatchCrowd 01
AS_Idle_CustomerStand 01 02 03
AS_Idle_CustomerWaiting 01 02 03
AS_Idle_VendorStand 01 02
AS_Idle_CrossArms 01
Transitions: Clean sit-to-stand and stand-to-sit transitions bridging idle poses.
AS_Transitions_SitDown_CrossLegged 01
AS_Transitions_SitDownStool 01
AS_Transitions_StandUpStool 01
AS_Transitions_CrossLegged_SitDown 01
ℹ️ MORE: Check out our other Cocomotion Studio animation packs HERE
Elevate your project. Every frame tells a story.