Street Bazaar Animation Pack OFFICIAL SALE

🖥️ DEMOS, VIDEOS, DOCS:

Watch Video Preview: Showcase


✅ INCLUDED FEATURES:

  • 193 High-Quality Animations: A comprehensive collection of professional motion-captured character animations designed for bazaar and marketplace NPC behavior to live across any game genre or cinematic project.
  • 100% Seamless Loops: Every animation is refined for smooth, uninterrupted playback.
  • Wide Behavior Coverage: Includes Vendors, Customers, Crowd, Idle, and Transitions. The full spectrum of marketplace life in one pack.
  • Gameplay Ready: Clean, optimized animations suitable for NPC behavior systems, AI states, dialogue trees, cinematic scenes, and open world population.
  • Standard Rigging: Fully compatible with [Unity Humanoid].

📦 PACKAGE DESCRIPTION:

The Bazaar Comes Alive - 193 Animations

Street Bazaar Animation Pack is a professional mocap animation library covering the full range of marketplace behaviors that make a bazaar feel alive. Every animation is hand-cleaned, smoothed, and loops cleanly, ready to drop into your project.

With 193 animations spanning vendor selling and trading, customer browsing and haggling, crowd chatter, idle postures, and seat transitions, this pack gives your NPCs the presence that separates a living market from a static backdrop. Perfect for open world RPGs, narrative adventures, trade hubs, and cinematic scenes.


📋 ANIMATION LIST: For easy browsing, the 193 animations are grouped by category:

Vendors: Selling, presenting, wrapping, weighing, calling out, negotiating, and reacting to a sale or a lowball offer.

AS_Vendors_SweepStall 01 02 (Loop 02)

AS_Vendors_CrossArms 01

AS_Vendors_AcceptCoins 01 02

AS_Vendors_HandOverItem 01 (Loop 01) 02 (Loop 02)

AS_Vendors_PolishItem 01 (Loop 01)

AS_Vendors_ArrangeProduct 01 (Loop 01) 02 (Loop 02)

AS_Vendors_ThrowUpHands 01

AS_Vendors_ScoopSpice 01 (Loop 01)

AS_Vendors_AdjustStall 01 (Loop 01)

AS_Vendors_ClapAttract 01 (Loop 01)

AS_Vendors_MeasureCloth 01 (Loop 01)

AS_Vendors_Present 01 (Loop 01) 02 03 04 (Loop 04) 05 (Loop 05) 06 (Loop 06) 07 (Loop 07)

AS_Vendors_FrustratedSigh 01

AS_Vendors_GiveItem 01 (Loop 01)

AS_Vendors_WrapItemPaper 01 (Loop 01)

AS_Vendors_SlapCounter 01

AS_Vendors_HangGoods 01 02 03 (Loop 03)

AS_Vendors_PleasedSale 01

AS_Vendors_Stir 01 (Loop 01)

AS_Vendors_LeanBeckon 01 02 (Loop 02)

AS_Vendors_CallOutShout 01 (Loop 01) 02 (Loop 02)

AS_Vendors_WaveCustomer 01 (Loop 01) 02 (Loop 02)

AS_Vendors_PackageGoods 01 (Loop 01)

AS_Vendors_UnloadCart 01 (Loop 01)

AS_Vendors_HammerSmall 01 (Loop 01)

AS_Vendors_GiveGoods 01 (Loop 01)

AS_Vendors_WeighGoods 01

AS_Vendors_RefusePrice 01

AS_Vendors_GiveTea 01 (Loop 01)

AS_Vendors_PourTea 01

AS_Vendors_WaveFabric 01

AS_Vendors_PointSign 01

AS_Vendors_ShakeTrinket 01

AS_Vendors_SealDealBow 01

AS_Vendors_UnrollFabric 01


Customers: Browsing, examining, comparing, testing, paying, and reacting while shopping the stalls.

AS_Customers_LoseInterest 01

AS_Customers_ScanDisplay 01 02 03 04 (Loop 04) 05 (Loop 05) 06 07 08 09 10 (Loop 10)

AS_Customers_ReceiveItem 01 02 03 04 05 06

AS_Customers_No 01

AS_Customers_DelightedFind 01 (Loop 01) 02 (Loop 02)

AS_Customers_ExamineItem 01 (Loop 01) 02 03 04 05 (Loop 05) 06 (Loop 06) 07 (Loop 07) 08 (Loop 08)

AS_Customers_BasketHip 01 (Loop 01)

AS_Customers_OpenPalmPlea 01 (Loop 01)

AS_Customers_SampleFood 01 02

AS_Customers_PointItem 01 (Loop 01) 02 (Loop 02) 03 04 (Loop 04)

AS_Customers_CompareItems 01 (Loop 01) 02 (Loop 02)

AS_Customers_SmellProduct 01 (Loop 01)

AS_Customers_PayCoins 01 (Loop 01) 02

AS_Customers_ShowInterest 01

AS_Customers_TestFabric 01 (Loop 01)

AS_Customers_MockWalkAway 01


Crowd: Bystanders chatting, greeting, and reacting to the everyday bustle of the bazaar.

AS_Crowd_Chatting 01 (Loop 01) 02 (Loop 02) 03 (Loop 03) 04 05 (Loop 05) 06 (Loop 06) 07 (Loop 07) 08 (Loop 08)

AS_Crowd_ShareLaugh 01 02

AS_Crowd_GreetChest 01

AS_Crowd_FanSelf 01 (Loop 01)

AS_Crowd_CheckBelongings 01

AS_Crowd_GreetWave 01

AS_Crowd_Whisper 01

AS_Crowd_WipeBrow 01

AS_Crowd_PointOut 01 (Loop 01)


Idle: Standing and seated holds for vendors, customers, and the crowd alike.

AS_Idle_SitCrossLegged 01

AS_Idle_SitWatching 01 02 03

AS_Idle_Stand 01

AS_Idle_SitStool 01

AS_Idle_CrowdChatting 04 (Loop 04)

AS_Idle_CustomerCheckPouch 01

AS_Idle_VendorLeanCounter 01 02

AS_Idle_VendorBored 01 02

AS_Idle_VendorLeanPost 01

AS_Idle_StandNeutral 01

AS_Idle_VendorYawn 01

AS_Idle_VendorWatchCrowd 01

AS_Idle_CustomerStand 01 02 03

AS_Idle_CustomerWaiting 01 02 03

AS_Idle_VendorStand 01 02

AS_Idle_CrossArms 01


Transitions: Clean sit-to-stand and stand-to-sit transitions bridging idle poses.

AS_Transitions_SitDown_CrossLegged 01

AS_Transitions_SitDownStool 01

AS_Transitions_StandUpStool 01

AS_Transitions_CrossLegged_SitDown 01


ℹ️ MORE: Check out our other Cocomotion Studio animation packs HERE

Elevate your project. Every frame tells a story.