Create modern campsites, primitive wilderness camps, and atmospheric woodland environments with a collection of 423 prefabs designed for flexible scene building. Set up complete camps using tents, campfires, cooking equipment, furniture, tools, food, bedrolls, backpacks, vegetation, rocks, and a wide variety of campsite props.
Campsite features a distinct low-resolution texture style, combined with crisp filtering, creating a unique aesthetic that blends retro charm. It captures a nostalgic feel without the limitations of old game engines or consoles.
The included demo scenes showcase modern and primitive campsites in both day and night lighting, providing ready-to-use environments and strong starting points for your own scenes. A separate prefab showcase scene is also included for easy asset browsing.
KEY FEATURES
- 396 models and 423 prefabs
- Includes both modern and primitive campsite assets
- Includes small and large tent sets for both campsite styles
- Customizable large tents with 57 modular parts and 20 ready-made tent presets
- Large tent components use matching pivot points for quick alignment and customization
- Includes multiple color and torn material variants for both large and small tents
- Includes furniture, bedrolls, backpacks, hammocks, lanterns, cookware, tableware, tools, food, and drinks
- Includes raw, cooked, and burnt food variations
- Includes 57 firewood and log prefabs with normal, burning, and burnt variations
- Includes 64 vegetation prefabs and 16 rocks and stones
- Includes 16 tree prefabs with 4 LOD levels
- 256×256 textures with a crisp pixel style
- Real-world scale proportions
- 4 demo scenes and a prefab showcase scene included
- Built-in fire, ember, and smoke VFX prefabs included
- Drag-and-drop ready prefabs
TEXTURES AND MATERIALS
- 61 low-resolution textures and 57 materials, including wood, metal, plastic, fabric, foliage, rock, food, tent fabric, flames, embers, and smoke FX.
Materials are prepared for the Built-in Render Pipeline and can be easily converted to URP.
Converting to URP
- Select all materials (they should appear magenta), from the top menu, click Edit > Rendering > Materials > Convert Selected Built-in Materials to URP.
- For Unity 6, open Window > Rendering > Render Pipeline Converter. Select the Built-in pipeline as the source and choose your target pipeline. Select “Material Upgrade,” then click “Initialize and Convert.”
- Ensure all textures have their Filter Mode set to Point (no filter) to prevent blurriness.
- Texture Compression should be set to None.
No custom shaders are used. Materials are compatible with URP and HDRP, though HDRP has not been explicitly tested.
NOTE: Some materials use double-sided rendering in URP. In the Built-in pipeline, the Particle/Standard Surface shader is used to achieve double-sided behavior.