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Package details
- Latest version
- 1.1.1
- Last updated
- First released
- Unity version
- 2022.3.22 or later
- Package size
- 995 KB
- Files
- 126
- Views in the past week
- 10
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $19.99 on
Keywords
Roller Coaster Construction Kit 2D
Build colorful side-view roller coasters with 17 modular track prefabs, snap-ready continuous circuits, four-car trains, and a separate physics jump-and-collect example.
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Price history
Last 6 months
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Roller Coaster Construction Kit 2D screenshot 1
About this asset
Create modular, side-view roller coasters for Unity 2D projects.
Roller Coaster Construction Kit 2D includes two independent examples. Build a continuous circuit with 15 Entry/Exit-based track modules and run the included four-car train examples in ConstantSpeed or SimpleGravity mode. For an arcade alternative, use one Rigidbody2D jump cart to cross a deliberate gap between separate takeoff and landing ramps, collect sky tokens, and reset the example for another run.
Included content:
- 17 track prefabs: 15 continuous modules plus 2 physics-jump ramps
- 4 support prefabs, including a height-adjustable support
- 4 path-following car prefabs, 1 physics jump cart, and the Puffy Orb rider
- 2 gameplay prefabs: Collectible_SkyToken and Jump_AutoTrigger
- 6 station and park prop prefabs
- 3 playable demos and 1 complete parts gallery
- Offline English and Japanese documentation
Core features:
- Entry/Exit connector snapping through the included editor placement window
- Baked lightweight track meshes with configured EdgeCollider2D components
- Four-car spacing and bogie-based orientation
- Lift, brake, and station target speeds
- Looping, speed control, reset, and orthographic camera follow
- Reusable trigger-based collectibles with one-time or repeat collection, respawn delay, pickup feedback, counter events, and UnityEvent hooks
- Optional automatic jump trigger
Compatibility and requirements:
- Minimum editor: Unity 2022.3 LTS; validated in Unity 2022.3.22f1
- Render pipeline: Built-in Render Pipeline only
- Demo input: Input Manager (Old) or Both; Input System Package (New) only is not supported
- External dependencies: none
The jump cart and continuous train are separate systems. The two jump ramps do not form one CoasterCircuit2D. The included corkscrew is a stylized side-view interpretation, not a physical 3D corkscrew. Save-game persistence, inventory UI, networking, music, and sound effects are not included.
Design origin: this kit is a clean, reusable reimplementation of the 2D roller-coaster concept created for Chihuahua Games' released title LOST IN LOST JAPAN. The original game's character, regional setting, level data, UI, audio, Steam integration, original collectible artwork, and game-specific logic are not included. One publisher-owned screenshot is included under Documentation solely as provenance; it is not runtime content, reusable kit content, or a listed product feature.
From the publisher's Asset Store listing.
Technical details
Unity version: 2022.3 LTS minimum; tested with 2022.3.22f1
Render pipeline: Built-in Render Pipeline only
Input: included keyboard demos use UnityEngine.Input and require Active Input Handling = Input Manager (Old) or Both
Dependencies: none; no external Asset Store assets or third-party packages are required
Content:
- 35 prefabs total
- 17 track prefabs (15 continuous track pieces and 2 separate physics-jump ramps)
- 4 supports
- 6 vehicle/rider prefabs (4 path-following cars, 1 Rigidbody2D jump cart, 1 rider)
- 2 gameplay prefabs
- 6 station/park props
- 4 scenes (3 playable demos and 1 parts gallery)
- 18 C# scripts (16 runtime, 2 editor) in separate assembly definitions
- 5 lossless PNG source shapes at 100 PPU
- 2 included materials using Unity's built-in Sprites/Default shader
- 11,760 total baked mesh vertices
- 1 Unity unit = 1 metre; 0.5-unit placement grid recommended
Package behavior:
- Runtime code uses standard UnityEngine APIs; editor tooling uses standard UnityEditor APIs
- No analytics, telemetry, network calls, account systems, or API keys
- No save system, inventory UI, networking, music, or sound effects
- Non-uniform and negative scale are not supported for track placement
- URP and HDRP materials, renderer assets, and validation projects are not included
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.22f1 | Compatible | Not listed | Not listed |
Built-in Render Pipeline only. URP and HDRP are not supported in version 1.1.1. Included keyboard demos use the legacy Input API; set Active Input Handling to Input Manager (Old) or Both. No external dependencies.
As listed on the Asset Store.