Roller Coaster Construction Kit 2D View on Asset Store (opens in new tab)

Package details

Latest version
1.1.1
Last updated
First released
Unity version
2022.3.22 or later
Package size
995 KB
Files
126
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10

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$19.99 on

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Roller Coaster Construction Kit 2D

by Chihuahua Games (opens in new tab)

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Build colorful side-view roller coasters with 17 modular track prefabs, snap-ready continuous circuits, four-car trains, and a separate physics jump-and-collect example.

Price $19.99

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Last 6 months

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Price history for Roller Coaster Construction Kit 2D, 6 months Current $19.99; lowest $19.99; highest $19.99 in this period. $0 $10 $20 Aug Sep Oct Nov

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Roller Coaster Construction Kit 2D screenshot 1

Roller Coaster Construction Kit 2D screenshot 1

About this asset

Create modular, side-view roller coasters for Unity 2D projects.

Roller Coaster Construction Kit 2D includes two independent examples. Build a continuous circuit with 15 Entry/Exit-based track modules and run the included four-car train examples in ConstantSpeed or SimpleGravity mode. For an arcade alternative, use one Rigidbody2D jump cart to cross a deliberate gap between separate takeoff and landing ramps, collect sky tokens, and reset the example for another run.

Included content:

  • 17 track prefabs: 15 continuous modules plus 2 physics-jump ramps
  • 4 support prefabs, including a height-adjustable support
  • 4 path-following car prefabs, 1 physics jump cart, and the Puffy Orb rider
  • 2 gameplay prefabs: Collectible_SkyToken and Jump_AutoTrigger
  • 6 station and park prop prefabs
  • 3 playable demos and 1 complete parts gallery
  • Offline English and Japanese documentation

Core features:

  • Entry/Exit connector snapping through the included editor placement window
  • Baked lightweight track meshes with configured EdgeCollider2D components
  • Four-car spacing and bogie-based orientation
  • Lift, brake, and station target speeds
  • Looping, speed control, reset, and orthographic camera follow
  • Reusable trigger-based collectibles with one-time or repeat collection, respawn delay, pickup feedback, counter events, and UnityEvent hooks
  • Optional automatic jump trigger

Compatibility and requirements:

  • Minimum editor: Unity 2022.3 LTS; validated in Unity 2022.3.22f1
  • Render pipeline: Built-in Render Pipeline only
  • Demo input: Input Manager (Old) or Both; Input System Package (New) only is not supported
  • External dependencies: none

The jump cart and continuous train are separate systems. The two jump ramps do not form one CoasterCircuit2D. The included corkscrew is a stylized side-view interpretation, not a physical 3D corkscrew. Save-game persistence, inventory UI, networking, music, and sound effects are not included.

Design origin: this kit is a clean, reusable reimplementation of the 2D roller-coaster concept created for Chihuahua Games' released title LOST IN LOST JAPAN. The original game's character, regional setting, level data, UI, audio, Steam integration, original collectible artwork, and game-specific logic are not included. One publisher-owned screenshot is included under Documentation solely as provenance; it is not runtime content, reusable kit content, or a listed product feature.

From the publisher's Asset Store listing.

Technical details

Unity version: 2022.3 LTS minimum; tested with 2022.3.22f1
Render pipeline: Built-in Render Pipeline only
Input: included keyboard demos use UnityEngine.Input and require Active Input Handling = Input Manager (Old) or Both
Dependencies: none; no external Asset Store assets or third-party packages are required

Content:

  • 35 prefabs total
  • 17 track prefabs (15 continuous track pieces and 2 separate physics-jump ramps)
  • 4 supports
  • 6 vehicle/rider prefabs (4 path-following cars, 1 Rigidbody2D jump cart, 1 rider)
  • 2 gameplay prefabs
  • 6 station/park props
  • 4 scenes (3 playable demos and 1 parts gallery)
  • 18 C# scripts (16 runtime, 2 editor) in separate assembly definitions
  • 5 lossless PNG source shapes at 100 PPU
  • 2 included materials using Unity's built-in Sprites/Default shader
  • 11,760 total baked mesh vertices
  • 1 Unity unit = 1 metre; 0.5-unit placement grid recommended

Package behavior:

  • Runtime code uses standard UnityEngine APIs; editor tooling uses standard UnityEditor APIs
  • No analytics, telemetry, network calls, account systems, or API keys
  • No save system, inventory UI, networking, music, or sound effects
  • Non-uniform and negative scale are not supported for track placement
  • URP and HDRP materials, renderer assets, and validation projects are not included

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.22f1 Compatible Not listed Not listed

Built-in Render Pipeline only. URP and HDRP are not supported in version 1.1.1. Included keyboard demos use the legacy Input API; set Active Input Handling to Input Manager (Old) or Both. No external dependencies.

As listed on the Asset Store.