Low Poly Characters - Rigged, Animated & Fully Customizable View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.10 or later
Package size
3.0 MB
Files
148
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Low Poly Characters - Rigged, Animated & Fully Customizable

by abduo (opens in new tab)

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Price history for Low Poly Characters - Rigged, Animated & Fully Customizable, 6 months Current $14.99; lowest $14.99; highest $14.99 in this period. $0 $10 $20 Aug Sep Oct Nov

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Low Poly Characters - Rigged, Animated & Fully Customizable screenshot 1

Low Poly Characters - Rigged, Animated & Fully Customizable screenshot 1

About this asset

Two rigged, animated stylized villagers with 28 animation clips and a

modular face + wardrobe system — over 1,200 unique looks from one pack,

just by toggling meshes. Humanoid rigs, so they also accept any Mixamo

animation you already own.

28 ANIMATION CLIPS (14 per character, shared skeleton)

• Locomotion — idle, walk, run, jump

• Work — chop (axe), mine (pickaxe), build (hammer), harvest by hand

• Reactions — hurt, die

• Social & rest — wave, handshake, sit, sleep

All hand-authored, looped where it matters, with anticipation, impact and

follow-through. Both hands hold ONE tool on real IK-solved grips — no

floating props, no mirrored "two pickaxe" swings.

FULLY MODULAR — MIX AND MATCH AT RUNTIME

• 5 hairstyles (bowl, long bob, ponytail, bun, swept)

• 5 noses (button, round, pointed, wide, slim)

• 5 mouths (smile, neutral, open, grin, pout)

• 5 skin tones, 5 eye colours, shirt / trousers / skirt / shoes

Every feature is its own skinned mesh, so a character creator is one line:

    transform.Find("Nose_Pointed").gameObject.SetActive(true);

5 hair x 5 noses x 5 mouths = 125 faces per body, x 5 colour sets x 2

genders = 1,250+ distinct characters.

PLUG AND PLAY

• 10 ready prefabs (5 male, 5 female) with the Animator already assigned

• 2 Animator Controllers: a Speed blend tree (idle→walk→run) plus one

  trigger per action — Jump, Chop, Mine, Build, Harvest, Hurt, Die, Wave,

  Handshake, Sit, Sleep

• All 28 clips ALSO extracted as standalone .anim assets you can drag

  anywhere

• Demo scene: every animation playing at once, every skin, every

  hairstyle, every nose and mouth, all labelled

• Free-look camera script included (works with both Input Systems)

BUILT RIGHT

• Unity HUMANOID rigs — retarget any humanoid animation onto them

• ~2,000 triangles per character, mobile friendly

• Value-based URP materials, no textures — recolour in seconds

• Matte skin and cloth with glossy eyes, so they read as characters,

  not plastic toys

• Clean bone names (Hips, Spine, Chest, LeftUpperArm ...) and tidy

  hierarchy

Matches our Low Poly Tool Pack and Melee Weapons packs in scale and style

— the chop and mine animations were built around those exact tools.

From the publisher's Asset Store listing.

Technical details

2 rigged characters (male / female) sharing one Humanoid skeleton.

30 FBX: 2 meshes + 28 animation files (one clip per FBX, Unity imports one

take per file). Each model carries Body, Shirt, Pants, Shoes plus 5

hairstyle, 5 nose and 5 mouth meshes as separate skinned renderers for

runtime swapping. ~2,000 tris visible per character (~4,000 including all

inactive feature meshes). 28 extracted .anim clips, 2 Animator Controllers

+ 28 single-clip preview controllers, 10 prefabs, ~40 URP Lit materials

(no textures), free-look camera and spring-bone scripts (C# source), one

demo scene. 30 fps clips, in-place (no root motion) so your controller

drives movement.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.10f1 Not listed Compatible Not listed

As listed on the Asset Store.