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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.10 or later
- Package size
- 3.0 MB
- Files
- 148
- Favorites
- 1
- Views in the past week
- 25
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $14.99 on
Keywords
Low Poly Characters - Rigged, Animated & Fully Customizable
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Low Poly Characters - Rigged, Animated & Fully Customizable screenshot 1
About this asset
Two rigged, animated stylized villagers with 28 animation clips and a
modular face + wardrobe system — over 1,200 unique looks from one pack,
just by toggling meshes. Humanoid rigs, so they also accept any Mixamo
animation you already own.
28 ANIMATION CLIPS (14 per character, shared skeleton)
• Locomotion — idle, walk, run, jump
• Work — chop (axe), mine (pickaxe), build (hammer), harvest by hand
• Reactions — hurt, die
• Social & rest — wave, handshake, sit, sleep
All hand-authored, looped where it matters, with anticipation, impact and
follow-through. Both hands hold ONE tool on real IK-solved grips — no
floating props, no mirrored "two pickaxe" swings.
FULLY MODULAR — MIX AND MATCH AT RUNTIME
• 5 hairstyles (bowl, long bob, ponytail, bun, swept)
• 5 noses (button, round, pointed, wide, slim)
• 5 mouths (smile, neutral, open, grin, pout)
• 5 skin tones, 5 eye colours, shirt / trousers / skirt / shoes
Every feature is its own skinned mesh, so a character creator is one line:
transform.Find("Nose_Pointed").gameObject.SetActive(true);
5 hair x 5 noses x 5 mouths = 125 faces per body, x 5 colour sets x 2
genders = 1,250+ distinct characters.
PLUG AND PLAY
• 10 ready prefabs (5 male, 5 female) with the Animator already assigned
• 2 Animator Controllers: a Speed blend tree (idle→walk→run) plus one
trigger per action — Jump, Chop, Mine, Build, Harvest, Hurt, Die, Wave,
Handshake, Sit, Sleep
• All 28 clips ALSO extracted as standalone .anim assets you can drag
anywhere
• Demo scene: every animation playing at once, every skin, every
hairstyle, every nose and mouth, all labelled
• Free-look camera script included (works with both Input Systems)
BUILT RIGHT
• Unity HUMANOID rigs — retarget any humanoid animation onto them
• ~2,000 triangles per character, mobile friendly
• Value-based URP materials, no textures — recolour in seconds
• Matte skin and cloth with glossy eyes, so they read as characters,
not plastic toys
• Clean bone names (Hips, Spine, Chest, LeftUpperArm ...) and tidy
hierarchy
Matches our Low Poly Tool Pack and Melee Weapons packs in scale and style
— the chop and mine animations were built around those exact tools.
From the publisher's Asset Store listing.
Technical details
2 rigged characters (male / female) sharing one Humanoid skeleton.
30 FBX: 2 meshes + 28 animation files (one clip per FBX, Unity imports one
take per file). Each model carries Body, Shirt, Pants, Shoes plus 5
hairstyle, 5 nose and 5 mouth meshes as separate skinned renderers for
runtime swapping. ~2,000 tris visible per character (~4,000 including all
inactive feature meshes). 28 extracted .anim clips, 2 Animator Controllers
+ 28 single-clip preview controllers, 10 prefabs, ~40 URP Lit materials
(no textures), free-look camera and spring-bone scripts (C# source), one
demo scene. 30 fps clips, in-place (no root motion) so your controller
drives movement.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.10f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.