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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 115.9 MB
- Files
- 52
- Favorites
- 1
- Views in the past week
- 11
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $9.99 on
Keywords
Adaptive Metal - 4 State Combat & Action
Interactive 4-state adaptive heavy metal music pack for action games. Features dynamic stems, seamless zero-crossing loops, and stingers for effortless combat audio integration.
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Price history
Last 6 months
USDAsset preview
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Adaptive Metal - 4 State Combat & Action video 1
About this asset
Adaptive Metal - 4 State Combat & Action by RiffFuel (Serhii Kliets) is an interactive, production-ready music pack engineered specifically for fast-paced action, FPS, hack-and-slash, and arena combat games.
Built with modern dynamic gameplay mechanics in mind, this package transitions smoothly across 4 distinct combat intensity states: Low Combat (Intro), Medium Engagement, High Intensity (Boss Phase), and Post-Combat (Aftermath/Looting). To eliminate repetitive audio burnout during extended gameplay sessions, Combat States 01–03 feature 2 unique loop variations per state.
Customizability & Flexibility:
- Fully Modular: Layer dynamic stems in real-time or use pre-mixed full loops depending on your project’s audio architecture.
- Smooth Transitions: Includes transition decay tails (reverb/delay tails) and event stingers, allowing you to switch intensity levels dynamically without abrupt audio cuts.
- Promo-Ready: Includes a pre-arranged linear track ideal for game trailers, teasers, and promotional gameplay footage.
Ideal For Genres:
- First-Person Shooters (FPS) & Arena Shooters
- Hack & Slash / Action RPGs
- Sci-Fi, Cyberpunk, and Industrial Action Games
- Roguelites & Dark Fantasy Combat
From the publisher's Asset Store listing.
Technical details
Key Features:
- 4 Dynamic Intensity States: Low, Mid, High/Boss, and Post-Combat.
- Anti-Ear Fatigue: 2 distinct loop variations for Combat States 01–03.
- Transition & Accent Tools: Decay tails for smooth state shifting + Stingers for victory, defeat, or critical events.
- Seamless Looping: All loop points are zero-crossing edited for flawless looping without clicks or pop artifacts.
- Trailer Track Included: Full linear mix edit provided for marketing materials.
Technical Specifications:
- Format: WAV (Uncompressed)
- Sample Rate: 44.1 kHz
- Bit Depth: 16-bit
- Channels: Stereo
- Tempo: 130 BPM
- Key: Em Phrygian
Folder Structure & Asset Breakdown:
- 01_Full_Mixes_and_Edits/
Linear_Track/ — Pre-arranged full mix for trailers and promos.
Seamless_Loops/ — Ready-to-use full mix loops for all 4 combat states. - 02_Stems_Dynamic_Layers/
01_State01_Combat_Low/ (Includes Loop 01 & Loop 02)
02_State02_Combat_Mid/ (Includes Loop 01 & Loop 02)
03_State03_Combat_High/ (Includes Loop 01 & Loop 02)
04_State04_Post_Combat/ (Aftermath / Looting / Calm pulse) - 03_Stingers_and_Tails/
Tails/ — Reverb/delay decay tails for smooth state transitions
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible |
As listed on the Asset Store.