Adaptive Metal - 4 State Combat & Action View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
115.9 MB
Files
52
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1
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Adaptive Metal - 4 State Combat & Action

by RiffFuel (opens in new tab)

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Interactive 4-state adaptive heavy metal music pack for action games. Features dynamic stems, seamless zero-crossing loops, and stingers for effortless combat audio integration.

Price $19.99

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Price history

Last 6 months

USD
Price history for Adaptive Metal - 4 State Combat & Action, 6 months Current $19.99; lowest $9.99; highest $19.99 in this period. $0 $10 $20 Oct Nov

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About this asset

Adaptive Metal - 4 State Combat & Action by RiffFuel (Serhii Kliets) is an interactive, production-ready music pack engineered specifically for fast-paced action, FPS, hack-and-slash, and arena combat games.

Built with modern dynamic gameplay mechanics in mind, this package transitions smoothly across 4 distinct combat intensity states: Low Combat (Intro), Medium Engagement, High Intensity (Boss Phase), and Post-Combat (Aftermath/Looting). To eliminate repetitive audio burnout during extended gameplay sessions, Combat States 01–03 feature 2 unique loop variations per state.

Customizability & Flexibility:

  • Fully Modular: Layer dynamic stems in real-time or use pre-mixed full loops depending on your project’s audio architecture.
  • Smooth Transitions: Includes transition decay tails (reverb/delay tails) and event stingers, allowing you to switch intensity levels dynamically without abrupt audio cuts.
  • Promo-Ready: Includes a pre-arranged linear track ideal for game trailers, teasers, and promotional gameplay footage.

Ideal For Genres:

  • First-Person Shooters (FPS) & Arena Shooters
  • Hack & Slash / Action RPGs
  • Sci-Fi, Cyberpunk, and Industrial Action Games
  • Roguelites & Dark Fantasy Combat

From the publisher's Asset Store listing.

Technical details

Key Features:

  • 4 Dynamic Intensity States: Low, Mid, High/Boss, and Post-Combat.
  • Anti-Ear Fatigue: 2 distinct loop variations for Combat States 01–03.
  • Transition & Accent Tools: Decay tails for smooth state shifting + Stingers for victory, defeat, or critical events.
  • Seamless Looping: All loop points are zero-crossing edited for flawless looping without clicks or pop artifacts.
  • Trailer Track Included: Full linear mix edit provided for marketing materials.

Technical Specifications:

  • Format: WAV (Uncompressed)
  • Sample Rate: 44.1 kHz
  • Bit Depth: 16-bit
  • Channels: Stereo
  • Tempo: 130 BPM
  • Key: Em Phrygian

Folder Structure & Asset Breakdown:

  • 01_Full_Mixes_and_Edits/
    Linear_Track/ — Pre-arranged full mix for trailers and promos.
    Seamless_Loops/ — Ready-to-use full mix loops for all 4 combat states.
  • 02_Stems_Dynamic_Layers/
    01_State01_Combat_Low/ (Includes Loop 01 & Loop 02)
    02_State02_Combat_Mid/ (Includes Loop 01 & Loop 02)
    03_State03_Combat_High/ (Includes Loop 01 & Loop 02)
    04_State04_Post_Combat/ (Aftermath / Looting / Calm pulse)
  • 03_Stingers_and_Tails/
    Tails/ — Reverb/delay decay tails for smooth state transitions

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Compatible

As listed on the Asset Store.