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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 23 KB
- Files
- 28
- Views in the past week
- 10
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
ScenePeek - Preview Icons, In-Scene Inspect, Create & Replace
- Price drop
See what every object really is with content preview icons in the Hierarchy, and inspect it in the Scene view without opening the Inspector. Quick create & batch replace included.
Lowest recorded price
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ScenePeek - Preview Icons, In-Scene Inspect, Create & Replace screenshot 1
About this asset
Every Hierarchy row shows a generic cube. Every quick tweak means clicking the object, waiting for the Inspector, then clicking back. ScenePeek removes both frictions — it revives the workflow of the well-loved, discontinued Peek, rebuilt for modern Unity on public Editor API only (no reflection), so it keeps working across Unity upgrades. Editor-only, zero runtime footprint.
Content preview icons in the Hierarchy
- Every Hierarchy and Project row shows what the object actually is, not a generic icon.
- Sprites render their exact artwork, extracted straight from the source texture — crisp, synchronous and atlas-correct.
- Meshes and prefab instances render a real thumbnail of their shape.
- Toggle it and tune the thumbnail size (12–32 px) in Preferences ▸ ScenePeek. Restrict to the Hierarchy, or show previews in the Project window too.
- Unity's own preview grids live inside the Search window; ScenePeek puts previews where you actually scan for objects — the Hierarchy itself.
Inspect & edit in the Scene view — no Inspector
- A dockable Scene-view overlay, "ScenePeek Inspector", shows the current selection — GameObject, Component or Material — with a compact set of editable fields.
- Every edit is Inspector-equivalent and fully undoable; nothing is a fragile reflection hack.
- Every Hierarchy row also gets an inline activate/deactivate toggle, so you flip objects on and off without leaving the list.
- Stop bouncing between the Hierarchy, the Scene and a docked Inspector for one small change.
Also included
- Fuzzy Finder — press Ctrl+F, type a few characters, and drop a primitive, prefab or component straight into the scene. Ctrl+Shift+Click in the Scene view creates a GameObject exactly where you click. A fast, keyboard-first way to place things without opening extra windows.
- Replacer — select any number of scene objects and swap them for a prefab or primitive in one undoable step. Parent, sibling order, local transform, active state, layer, tag and name are all preserved. A handy utility for reskinning greybox scenes.
Quality
- Editor-only: zero runtime code, no dependencies, nothing added to your builds.
- Public Editor API only — no reflection, no vendored third-party code — so behaviour stays stable across Unity LTS upgrades.
- Automated EditMode tests pass on Unity 2022.3 LTS and Unity 6, with zero compiler warnings.
- Everything included — no add-ons, no upsells.
Sits alongside Hierarchy organisers like vHierarchy or Hierarchy Designer rather than replacing them: they colour and tidy your Hierarchy; ScenePeek lets you see and act on what's in it.
From the publisher's Asset Store listing.
Technical details
- Editor-only assembly (ScenePeek.Editor); zero runtime footprint.
- No external dependencies; no code added to builds or to the Assets folder.
- Public Editor API only — no reflection (uses the version-proof hierarchy row callback for both the Unity 2022.3 integer API and the Unity 6000.5 EntityId API), no vendored third-party code.
- Preview Icons: sprites extracted from the source texture sub-rect (GPU-blit fallback for non-readable textures); meshes/prefabs via AssetPreview on the underlying asset.
- Context Toolbar: SceneView IMGUI Overlay + per-row Hierarchy GUI callback.
- Fuzzy Finder / Replacer: AssetDatabase + TypeCache discovery; all edits via Undo-recorded public APIs.
- Automated EditMode tests; verified on Unity 2022.3 LTS and Unity 6.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible | Compatible |
Editor-only, zero runtime code — works identically with any render pipeline (Built-in, URP, HDRP), since nothing is added to players or builds. Verified via automated EditMode tests on Windows with Unity 2022.3 LTS (2022.3.62f3) and Unity 6 (6000.5.4f1). Built entirely on public Editor API, no reflection — stable across future LTS updates. macOS/Linux not yet verified.
As listed on the Asset Store.