Vivid Motion: RPG Status Effects — 24 Animated 2D VFX View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
First released
Unity version
6000.5.5 or later
Package size
20.8 MB
Files
699
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Vivid Motion: RPG Status Effects — 24 Animated 2D VFX

by Vivid Motion Assets (opens in new tab)

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24 polished animated status effects for 2D games, including buffs, debuffs, elemental conditions, Unity animations, and transparent PNG exports.

Price $4.99

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Price history

Last 6 months

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Price history for Vivid Motion: RPG Status Effects — 24 Animated 2D VFX, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Sep Oct Nov

Asset preview

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Vivid Motion: RPG Status Effects — 24 Animated 2D VFX screenshot 1

Vivid Motion: RPG Status Effects — 24 Animated 2D VFX screenshot 1

About this asset

Vivid Motion: Signature Status Effects is a focused collection of 24 animated effects for RPGs, action games, roguelikes, strategy games, and other 2D projects.

The pack covers common gameplay states such as healing, poison, stun, haste, curse, armor, burn, slow, and regeneration. Each effect was built to stay readable during gameplay, with clear silhouettes, strong colors, and compact animation.

Included effects:

Buffs and support

Armor, Blessed, Detected, Haste, Heal, Regen, Reflect

Debuffs and control

Confusion, Curse, Fear, Invisibility, Sleep, Slow, Stun, Weaken, Wet

Damage and elemental

Bleed, Burn, Poison, Scorch, Shock, Venom

Special effects

Rage, Seduce

Every effect includes a transparent spritesheet and 24 separate PNG frames. Unity Animation Clips and Animator Controllers are also included, along with a demo scene showing all effects in motion.

The effects can be placed above characters, attached to enemies or allies, triggered when a status is applied, or connected to your own combat and ability systems.

This package contains visual assets only. Gameplay logic, status systems.

From the publisher's Asset Store listing.

Technical details

  • 24 unique animated effects
  • 24 frames per effect
  • 576 individual PNG frames
  • 128 × 128 pixels per frame
  • 24 FPS animations
  • Seamless looping playback
  • Transparent RGBA backgrounds
  • 6 × 4 spritesheet layout
  • Individual PNG frame exports
  • Sliced Unity spritesheets
  • Ready-to-use Animation Clips
  • Animator Controllers for every effect
  • Included showcase scene
  • Tested in Unity 6000.5.5f1
  • Designed for URP 2D
  • No custom shaders
  • No runtime scripts
  • No plugins or external dependencies

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.5f1 Compatible Compatible Not listed

As listed on the Asset Store.