Retro Mech Simulator URP OFFICIAL SALE

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This starter kit gives you nearly everything you need to start building your own single-player first-person mech simulator game. Your game does not have to be built in a retro style; that's just the visual style I chose for the example art assets. 


This edition of Retro Mech Simulator supports the Universal Render Pipeline (URP). Note: screenshots and videos are from the built-in render pipeline edition. The URP edition looks nearly identical, but there will be minor variations due to the change in rendering architecture.

  • For the legacy built-in render pipeline edition, see here.
  • For the High Definition Render Pipeline (HDRP) edition with enhanced graphics, see here.

Features:

+ Numerous scripts for standard mech components, such as hull, reactor, engine, weapons, radar, targeting system, and optionally shields.

+ 2 fully-functional example mechs complete with first-person cockpits with interactive displays. Pilot your mech, target enemies, fire weapons, toggle radar scale, balance shields forward and backward, arrange weapons into firing groups, toggle first-person and third-person camera, and more.

+ Procedural IK-driven leg animations for realistic foot placement over uneven terrain.

+ 3 skin choices for the example mechs.

+ Support for HUD color themes, with three example themes.

+ 12 fully-functional example weapons with models and textures (4 autocannons, 4 lasers, 3 missile launchers, 1 railgun).

+ AI framework with fully functional built-in support for navigation, combat, and other basics.

+ 5 example buildings (each with alternate "destroyed" version) + 1 popup sentry turret.

+ 4 example missions.

+ Example loadout screen for arming a mech.

+ 218 sound effects, some of which are actually good!

+ 7 desert terrain textures, 4 tundra textures, 1 snow texture.

+ Animated sprites for explosions, sparks, shield impacts, and more.

+ Damage system which breaks weapon damage down into separate shield, armor, and internal damage categories.

+ Extensive documentation, including a PDF manual with over 40 pages.

+ Various editor tools and extensions to make developing easier.

+ Professionally coded, highly extensible and modular codebase that can be tailored to meet the needs of your game.

+ Hundreds of included scripts will save your team hundreds of hours of development time.


This kit does everything possible to simplify the task of building your game, but it is a large and complex kit best suited to small teams with intermediate to advanced skills in Unity.

This kit is designed specifically for making single-player games. To be clear, this kit will never have built-in multiplayer support.


This edition of the kit uses the Universal Render Pipeline, forward rendering, with linear color space.


The kit was designed with PC in mind but should work just as well on other platforms.

Also included is my "Generic UI Lists" package (an $8.50 value).


This package uses the following third-party assets under license; see Third-Party Notices.txt file in package for details:

  • Liquid Crystal (font) by Chase Babb: Free for personal and commercial use.
  • Open Sans (font) by Steve Matteson for Google: Apache License v2.0.
  • Teko (font) by Indian Type Foundary: Open Font License v1.1.
  • Zalo Math Utilities by Zalo: Public domain.