Simple Drift Physics Controller - Camber ,Vehicle Axle Suspension, Effects View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
2022.3.62 or later
Package size
32.6 MB
Files
105
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Simple Drift Physics Controller - Camber ,Vehicle Axle Suspension, Effects

by Dylan Auty (opens in new tab)

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Stop fighting WheelColliders for drift cars. Get camber, clutch kicks, and actual drift scoring.

Price $19.99

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Price history

Last 6 months

USD
Price history for Simple Drift Physics Controller - Camber ,Vehicle Axle Suspension, Effects, 6 months Current $19.99; lowest $9.99; highest $19.99 in this period. $0 $10 $20 Sep Oct Nov Version 1.1 released 14 Aug 2026 v1.1

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Simple Drift Physics Controller - Camber ,Vehicle Axle Suspension, Effects screenshot 1

Simple Drift Physics Controller - Camber ,Vehicle Axle Suspension, Effects screenshot 1

About this asset

Stop fighting WheelColliders for drift cars. Get camber, clutch kicks, and actual drift scoring.

Simple Drift Controller replaces Unity's WheelCollider with a raycast-based suspension system purpose-built for drift. Every axle has independent left and right suspension travel, true camber dynamics, a three-region tire model, and a fully tunable drivetrain, from the engine torque curve and gear ratios to differential bias ratios and anti-roll bar stiffness.

Use the Auto-Configure wizard to go from meshes to a sliding vehicle in under a minute, or build your hierarchy manually for full control.

Camber System

  • Static camber from -12 to +5 degrees
  • Dynamic camber driven by body roll with configurable factor (0-5x) and clamping
  • Left and right wheels use mirrored camber angles automatically
  • Camber thrust generates lateral force toward the lean direction for sharper turn-in
  • Grip penalty at excessive camber angles, reduces peak lateral force proportionally

Drivetrain

  • Engine simulation: multi-keyframe torque curve, rotational inertia, kinematic RPM coupling, stall detection
  • Automatic transmission: configurable gear ratios (4/5/6-speed presets), shift-up/down RPM thresholds, shift duration
  • Differential models: Open, Locked, and Limited-Slip with configurable torque bias ratio
  • Clutch kick: brief torque spike (1-5x multiplier, 0.1-1s duration) to break traction on demand

Tire Model

  • Three-region lateral force curve: linear climb to peak, gradual falloff, residual grip in full slide
  • Peak slip angle, max slip angle, and slide grip ratio, fully tunable per axle
  • Friction circle coupling, throttle and brake forces interact with lateral grip
  • Relaxation length, lateral force builds based on tire rolling distance
  • Speed-scaled force response for progressive turn-in at low speed

Steering

  • Max steer angle up to 70 degrees for angle kit builds
  • Sensitivity, smooth speed, and auto-return per axle
  • High-speed reduction for forgiving arcade feel at speed
  • Invert steer per axle

Drift Scoring

  • Chassis slip angle detection with configurable minimum angle and speed thresholds
  • Score accumulation: angle over time with multiplier
  • Countersteering detection with bonus points
  • Drift count, max angle tracking, and cooldown between drifts
  • Public API for reset and live score access

Camera

  • Drift-aware chase camera with lateral swing-out proportional to drift angle
  • Velocity-based look direction blending (0-1)
  • Speed pushback and ground-height avoidance
  • Mouse freelook with auto-recenter when driving
  • Spin yaw threshold prevents camera whip during lost control
  • Multi-camera manager for switching views

Effects and Feedback

  • Per-wheel skid marks via TrailRenderer prefabs, spawned and driven by slip
  • Per-wheel smoke via ParticleSystem prefabs, spawned and driven by slip
  • Both prefab slots are optional and independent
  • Exclude steering axles checkbox for rear-only effects
  • Tire screech audio with auto-created AudioSource, smooth fade in/out, and configurable volume/pitch curves
  • No start/stop artifacts, audio loops continuously and fades volume only

Audio

  • Dual AudioSource system for engine sound, auto-created if none exists
  • RPM-blended pitch and volume between idle and running clips
  • Always-audible engine floor at idle (minimum 0.15 volume)
  • Shift sound support with one-shot clip on gear change

Presets, One-Click Setup

  • Vehicle presets: Street, Tuner, Pro Drift, Formula D, set weight, engine, transmission, suspension, differentials, and traction control
  • Surface presets: Asphalt, Polished Concrete, Wet, Low Grip, set tire curve per axle
  • Engine presets: I4 NA, I4 Turbo, I6 NA, V6 NA, V6 Turbo, I6 TD, V8 NA, V8 S/C
  • Transmission presets: 4, 5, or 6-speed gearboxes

Input

  • New Input System via DriftInputSystem, auto-added with no manual wiring
  • DriftInputDelegate for code-driven control (AI, testing, networked vehicles)
  • Default .inputactions asset included with full action map
  • Dedicated clutch kick and handbrake toggle bindings

Lights

  • 4-state cycle: Off, Main, HighBeam, Accessories
  • Automatic brake and reverse lights
  • Configurable light lists per channel

Telemetry

  • DriftInfo with live runtime data in the custom editor
  • Speed, throttle, steering, engine RPM, gear, torque, and drive torque
  • Per-axle articulation, compression, ground contact, steer angle, camber, and lateral force
  • Drift angle, drifting status, and score
  • 0-60 and 0-100 timers
  • F12 logging and clipboard export

Editor

  • Full custom inspector for DriftVehicle with preset buttons, sliders, and real-time gauges
  • Auto-Configure wizard with interactive body and wheel setup
  • SceneGUI handles for Center of Mass and camber visualization
  • Live DriftInfoEditor for Play Mode telemetry

What's Included

  • 15 C# scripts (runtime + editor)
  • Custom inspectors with preset buttons, sliders, and real-time gauges
  • Auto-Configure editor wizard (body + wheel setup)
  • Full documentation with setup guide, component reference, and tuning tips
  • Image stub list for documentation screenshots

From the publisher's Asset Store listing.

Technical details

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Compatible
  • Unity 2022.3 LTS or newer
  • com.unity.inputsystem package (optional, but recommended)
  • Delegate input system provided
  • Demo is in Built-in render pipeline, but scripts are pipeline agnostic

As listed on the Asset Store.