Enhance surface definition and small geometric detail with a Blender-style screen-space cavity and curvature effect for Unity 6 URP.
Screen Space Cavity & Curvature analyzes the camera depth and normal buffers to emphasize recessed details, convex edges, and concave surfaces in real time. It can improve the readability of vehicles, environments, props, architecture, and stylized scenes without requiring additional textures or changes to existing materials.
The effect integrates directly with Unity’s Volume framework and supports both Global and Local Volumes. All major settings can be adjusted at runtime, including cavity strength, curvature intensity, radius, colors, distance fading, quality, and debug visualization.
Designed for Unity 6 URP, the package includes support for the RenderGraph rendering path as well as Compatibility Mode.
Key Features
Ideal For
Package Content Disclaimer: The package includes the Screen Space Cavity & Curvature effect, source code, shader, documentation, and a demonstration scene containing a small Funbooster logo model, one texture, one mesh, and a prefab.
All other vehicles, props, materials, and models shown in promotional screenshots are used for demonstration purposes only and are not included.
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