Editor Workflow Suite View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.9 or later
Package size
135 KB
Files
17
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Editor Workflow Suite

by Lonecraft Games (opens in new tab)

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Editor utilities designed to color-code your Hierarchy, manage ScriptableObjects, and pin sticky notes directly to GameObjects. Streamline your project's workflow with zero compilation overhead.

Price $30.00

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Price history

Last 6 months

USD
Price history for Editor Workflow Suite, 6 months Current $30.00; lowest $15.00; highest $30.00 in this period. $0 $25 $50 Oct Nov

Asset preview

1 / 4

Editor Workflow Suite screenshot 1

Editor Workflow Suite screenshot 1

About this asset

Take back control of your Unity Editor.

When working on large, complex game architectures, the Unity Editor can quickly become a cluttered mess of uniform lists and buried data. The Editor Workflow Suite is a collection of three premium, high-impact utilities built to eliminate daily friction, keep your team organized, and speed up your development time.

Built with a strict zero-clutter philosophy, these tools use native Editor APIs and Assembly Definitions to ensure they never slow down your compile times or interfere with your codebase.

🔥 Core Features:

1. Smart Hierarchy SeparatorsStop relying on empty GameObjects to organize your scenes. Simply right-click any GameObject to transform it into a bold, cleanly styled folder banner.

  • Custom Colors: Color-code your scene (e.g., Red for Enemies, Blue for Managers) with a dedicated Inspector UI.
  • Indentation Friendly: Perfectly respects Unity’s native foldout arrows and parent/child depth.

2. Quick-Note Inspector Sticky NotesTeam members constantly forget why specific game components are configured a certain way, leading to bugs. Fix this by pinning stylized notes directly to your GameObjects.

  • Global Injection: Injects a clean "Add Sticky Note" button at the very top of your Inspector.
  • Severity Levels: Color-code your notes (Green for Info, Yellow for Warnings, Red for Critical Bugs).
  • Build-Safe: Uses a tiny, zero-overhead runtime tag that won't break your builds.

3. ScriptableObject ManagerCreating and finding ScriptableObjects natively requires hunting blindly through deep right-click menus. This dual-pane control center fixes that.

  • Find & Edit: Search your entire project (or a specific folder) for existing data assets and edit them in a dedicated window.
  • Rapid Creation: Search through all available SO types in your project, choose a target save folder, and instantiate new data in seconds.

Why Choose This Suite?

  • Plug & Play: No setup required. A centralized Hub window lets you toggle features on or off instantly.
  • Professionally Sandboxed: Fully contained within custom namespaces and .asmdef files so it compiles once and never touches your game's code.

From the publisher's Asset Store listing.

Technical details

Features:

  • 1 Centralized Settings Hub Window
  • 1 ScriptableObject Manager Window (Dual-pane UI)
  • 1 Hierarchy Rendering Override System (Color customizable)
  • 1 Global Inspector Sticky Note Injector

Technical Specs:

  • Dependencies: None (Uses standard Unity Editor APIs)
  • Namespaces: Yes (Strictly contained in LonecraftGames.EditorWorkflowSuite)
  • Assembly Definitions: Yes (Separated into Runtime and Editor to ensure zero impact on user compile times and guarantee build safety)
  • Supported Render Pipelines: Built-in, URP, HDRP
  • Supported OS: Windows, macOS

Included Files:

  • 6 Editor Scripts
  • 2 Runtime Scripts (Lightweight, zero-overhead data tags)
  • 2 Assembly Definition Files (.asmdef)
  • 1 Demo Scene & Dummy ScriptableObject
  • 1 PDF Documentation Manual

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.9f1 Compatible Compatible Compatible

As listed on the Asset Store.