Editor Workflow Suite OFFICIAL SALE

Take back control of your Unity Editor.


When working on large, complex game architectures, the Unity Editor can quickly become a cluttered mess of uniform lists and buried data. The Editor Workflow Suite is a collection of three premium, high-impact utilities built to eliminate daily friction, keep your team organized, and speed up your development time.


Built with a strict zero-clutter philosophy, these tools use native Editor APIs and Assembly Definitions to ensure they never slow down your compile times or interfere with your codebase.


🔥 Core Features:


1. Smart Hierarchy SeparatorsStop relying on empty GameObjects to organize your scenes. Simply right-click any GameObject to transform it into a bold, cleanly styled folder banner.


  • Custom Colors: Color-code your scene (e.g., Red for Enemies, Blue for Managers) with a dedicated Inspector UI.
  • Indentation Friendly: Perfectly respects Unity’s native foldout arrows and parent/child depth.

2. Quick-Note Inspector Sticky NotesTeam members constantly forget why specific game components are configured a certain way, leading to bugs. Fix this by pinning stylized notes directly to your GameObjects.


  • Global Injection: Injects a clean "Add Sticky Note" button at the very top of your Inspector.
  • Severity Levels: Color-code your notes (Green for Info, Yellow for Warnings, Red for Critical Bugs).
  • Build-Safe: Uses a tiny, zero-overhead runtime tag that won't break your builds.

3. ScriptableObject ManagerCreating and finding ScriptableObjects natively requires hunting blindly through deep right-click menus. This dual-pane control center fixes that.


  • Find & Edit: Search your entire project (or a specific folder) for existing data assets and edit them in a dedicated window.
  • Rapid Creation: Search through all available SO types in your project, choose a target save folder, and instantiate new data in seconds.

Why Choose This Suite?


  • Plug & Play: No setup required. A centralized Hub window lets you toggle features on or off instantly.
  • Professionally Sandboxed: Fully contained within custom namespaces and .asmdef files so it compiles once and never touches your game's code.