Interface Director for Game Creator 2
⚠️ Requirements
Requires Game Creator 2 Core 2.18.60.
No other Game Creator modules are required.
🎬 Take control of your game’s interfaces
Interface Director helps you create, organize and control HUDs, menus, pop-ups and other interfaces in your Game Creator 2 project.
Create an Interface Asset, design your UI, then open and close it using familiar Game Creator Instructions.
Interface Director handles navigation, layering, focus and interaction automatically, so you don't have to build separate menu logic for every screen.
No manager prefab or special Canvas setup is required.
🖥️ Create interfaces such as
✨ Main features
For example:
Inventory → Item Details → Confirm Action
Close the confirmation window and Item Details automatically becomes active again. Close Item Details and the player returns to the Inventory.
📦 Reusable interfaces with dynamic content
Send information when opening an interface and reuse the same UI for different situations.
Pass values such as:
Perfect for notifications, item tooltips, confirmation windows, quest markers and interaction prompts.
Built-in components can display received text and images without writing code.
🌍 World and contextual UI
Create interfaces attached to characters, objects or positions in the world.
World Anchored interfaces can automatically:
Ideal for quest markers, interaction indicators, enemy markers and contextual information.
🧩 Built for Game Creator 2
Interface Director integrates directly with Game Creator through:
Everything uses Interface Assets directly, keeping your Game Creator graphs easier to understand and maintain.
No coding is required for normal use.
A public C# API is also available for advanced users.
🛠️ Development tools
📚 Included examples
Learn how to create:
📚 Useful links
✅ Compatibility