Stylized Apocalypse Character Pack — Starter Kit View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
41.0 MB
Files
60
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Stylized Apocalypse Character Pack — Starter Kit

by Nirvon (opens in new tab)

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A stylized post-apocalyptic survivor with a tactical pistol — import, open a demo scene, press Play, and you are already moving, aiming, shooting and reloading.

Price $24.00

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Price history

Last 6 months

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Price history for Stylized Apocalypse Character Pack — Starter Kit, 6 months Current $24.00; lowest $16.80; highest $24.00 in this period. $0 $12.5 $25 Aug Sep Oct Nov

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Stylized Apocalypse Character Pack — Starter Kit screenshot 1

Stylized Apocalypse Character Pack — Starter Kit screenshot 1

About this asset

Most character assets give you a mesh and leave the hard part to you.

This one plays the moment you import it.

Open EMP_DemoScene or PST_DemoScene, press Play, and you are instantly controlling a stylized apocalypse survivor — walking, running, jumping, aiming, firing and reloading a tactical pistol. No wiring, no prefab hunting, no controller setup.

Everything is built on Unity's Humanoid rig, so every animation retargets cleanly to your own characters.

WHAT MAKES IT DIFFERENT

- Playable on import — two demo scenes and drop-in controller prefabs

- Walk-and-shoot — a two-layer Animator plays lower-body locomotion and upper-body weapon actions at the same time

- Humanoid retargeting — all clips share a single Avatar and work with your own characters

- Clean, commented C# — three lightweight scripts you can read, edit and extend

- Mix-and-match textures — 3 body, 3 gear and 3 pistol color maps on a shared UV layout

WHAT'S INSIDE

Character

- Stylized post-apocalyptic survivor, toon-shaded, low-poly and game-ready

- Tactical pistol, parented to the right-hand bone and ready to animate

Animations (16 Humanoid clips)

- Empty-handed: Idle, Walk, Run, Jump, Fall, Land, Hit, Death

- Pistol: Idle, Walk, Run, Aim Idle, Shoot, Reload, Hit, Death

Systems

- 2 Animator Controllers (locomotion + two-layer pistol combat)

- Upper-body Avatar Mask for blended walk-and-shoot

- 3 commented C# scripts: player movement, pistol combat, third-person orbit camera

- 2 drop-in demo controller prefabs (character + camera rig in one)

Scenes

- EMP_DemoScene — traversal sandbox: walk, run, jump

- PST_DemoScene — combat sandbox: move, aim, shoot, reload

Textures

- 9 color maps (3 body / 3 gear / 3 pistol) sharing one UV layout, so you can combine them freely or edit them in your own tool

Documentation

- Illustrated PDF covering quick start, controls, Animator structure, prefab usage,

texture swapping, Humanoid setup and troubleshooting

CONTROLS

Empty-handed demo

- WASD — move

- Shift — run

- Space — jump

- Mouse — orbit camera

Pistol demo

- WASD / Shift — move and run

- Right Mouse — aim

- Left Mouse or 1 — shoot

- R — reload

NOTES

- Built for the Universal Render Pipeline (URP). Import into a URP project.

- Hit and Death clips are included but intentionally left out of the Animator

so you can wire them into your own combat and health system.

Questions, requests or retargeting help? Reach out through our publisher page — we reply to every message.

From the publisher's Asset Store listing.

Technical details

TECHNICAL SPECIFICATIONS

- Unity 2022.3.62f3 LTS or newer (2022.3.x)

- Render pipeline: Universal RP (URP)

- Package size: approx. 41 MB

GEOMETRY

- Number of meshes: 4 (Survivor Character, Tactical Pistol, 2 demo environment meshes)

- Number of prefabs: 7

- Polygon count of Survivor Character: 10,123 tris

- Polygon count of Tactical Pistol: 512 tris

- Polygon count of demo environment meshes: 68 tris / 52 tris

- Minimum polygon count: 52

- Maximum polygon count: 10,123

- LOD information: No LODs (0 levels)

RIGGING & ANIMATION

- Rigging: Yes — Humanoid (Mecanim), single shared Avatar, full retargeting support

- Animation count: 16

- Animation type list: Humanoid — Idle, Walk, Run, Jump, Fall, Land, Hit, Death

  (empty-handed) / Idle, Walk, Run, Aim Idle, Shoot, Reload, Hit, Death (pistol)

- Animator Controllers: 2 · Avatar Mask: 1 (upper body)

TEXTURES & MATERIALS

- Number of textures: 9

- Texture dimensions: 2048 x 2048 (body, gear) / 1024 x 1024 (pistol)

- UV mapping: Yes — non-overlapping, shared UV layout across all variants

- Types of materials and texture maps: URP Lit — Base Map (Albedo) only

CONTENT

- Demo scenes: 2 (traversal, pistol combat)

- Demo environment: lightweight low-poly platform and ramp geometry for testing

  movement, jumping and landing

- Scripts: 3 C# source files, fully commented

- Documentation: illustrated PDF included

INPUT

- Legacy Input Manager (default). Compatible with the new Input System by setting

  Project Settings > Player > Active Input Handling to "Both".

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Not listed Compatible Not listed

As listed on the Asset Store.