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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.17 or later
- Package size
- 19.9 MB
- Files
- 101
- Views in the past week
- 10
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $30.00 on
Keywords
Voxel Studio
Import MagicaVoxel .vox files, generate optimized Unity meshes, preview rigging, and create destructible voxel objects for URP projects.
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Price history
Last 6 months
USDAsset preview
1 / 5
Voxel Studio screenshot 1
About this asset
Voxcel Tool is a Unity editor and runtime toolkit for bringing MagicaVoxel .vox models into Unity.
Import voxel models, generate meshes and materials, preview rigging data, save reusable assets, and build destructible voxel objects that react to runtime damage. The package provides editor tools for preparing voxel content and runtime components for interactive voxel destruction.
Key Features
- Import MagicaVoxel .vox files
- Generate Unity meshes from voxel data
- Create and save reusable mesh, material, and prefab assets
- Preview voxel models directly in the Unity Editor
- Configure bones and preview rigging data
- Create destructible voxel objects
- Apply localized damage using configurable voxel brushes
- Separate disconnected voxel islands after destruction
- Generate collision geometry for destructible objects
- Includes example .vox files and documented workflows
- Runtime and Editor code are separated into assembly definitions
Typical Use Cases
- Destructible environments and props
- Voxel characters and objects
- Rapid prototyping with MagicaVoxel models
- Runtime damage and fragmentation effects
- Preparing voxel assets for Unity projects
Requirements
- Unity 6
- Universal Render Pipeline (URP)
- Tested with Unity 6000.3.17f1 and URP 17.3.0
This package focuses on MagicaVoxel .vox files. Support for other voxel formats is not currently included.
From the publisher's Asset Store listing.
Technical details
Supported Unity Version
- Unity 6000.3.17f1 or later within the tested Unity 6 release
- Compatibility with other Unity versions has not yet been verified
Render Pipeline
- Universal Render Pipeline (URP)
- Tested with URP 17.3.0
- Built-in Render Pipeline and HDRP are not currently supported
Supported File Formats
- MagicaVoxel .vox
- .qb and other voxel formats are not currently supported
Package Contents
- Editor tools for importing and editing voxel models
- Runtime voxel data structures and mesh generation
- Runtime destructible voxel components
- Rigging setup and preview tools
- URP vertex-color shaders
- Sample .vox models
- Example workflows and offline documentation
- Editable C# source code
Editor Tools
- Voxel model import
- Mesh and material generation
- Model preview
- Bone assignment and rigging preview
- Mesh, material, and prefab asset saving
- Destruction preview and configuration
Runtime Features
- Voxel grid generation
- Runtime mesh generation
- Localized voxel damage
- Configurable damage brushes
- Detection and separation of disconnected voxel islands
- Collider generation for destructible objects
- Projectile-based destruction components
Dependencies
- Universal Render Pipeline 17.3.0
- No external web service or account is required
- No runtime network connection is required
Code Structure
- Runtime and Editor code are separated using assembly definitions
- Runtime assemblies do not depend on UnityEditor
- User-declared namespaces are used throughout the package
- Source code is included and editable
Included Samples
- Basic Import
- Destruction Runtime
Tested Environment
- Unity 6000.3.17f1
- URP 17.3.0
- Windows Editor
Known Limitations
- Only MagicaVoxel .vox files are supported
- URP is required
- Very large or dense voxel models can increase mesh-generation time, memory usage, collider complexity, and runtime destruction cost
- Runtime performance depends on voxel count, generated geometry, collider settings, and the number of destructible objects
- Compatibility with mobile, console, XR, Built-in Render Pipeline, and HDRP has not yet been verified
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.17f1 | Not listed | Compatible | Not listed |
The included runtime and editor preview shaders use URP. The Built-in Render Pipeline and High Definition Render Pipeline (HDRP) are not currently supported or tested. To use the package with another render pipeline, custom shader and material adjustments may be required.
As listed on the Asset Store.