Voxel Studio View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.17 or later
Package size
19.9 MB
Files
101
Views in the past week
10

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$30.00 on

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Voxel Studio

by Forest Field Games (opens in new tab)

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Import MagicaVoxel .vox files, generate optimized Unity meshes, preview rigging, and create destructible voxel objects for URP projects.

Price $30.00

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Price history

Last 6 months

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Price history for Voxel Studio, 6 months Current $30.00; lowest $30.00; highest $30.00 in this period. $0 $25 $50 28 Sep 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov

Asset preview

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Voxel Studio screenshot 1

Voxel Studio screenshot 1

About this asset

Voxcel Tool is a Unity editor and runtime toolkit for bringing MagicaVoxel .vox models into Unity.

Import voxel models, generate meshes and materials, preview rigging data, save reusable assets, and build destructible voxel objects that react to runtime damage. The package provides editor tools for preparing voxel content and runtime components for interactive voxel destruction.

Key Features

  • Import MagicaVoxel .vox files
  • Generate Unity meshes from voxel data
  • Create and save reusable mesh, material, and prefab assets
  • Preview voxel models directly in the Unity Editor
  • Configure bones and preview rigging data
  • Create destructible voxel objects
  • Apply localized damage using configurable voxel brushes
  • Separate disconnected voxel islands after destruction
  • Generate collision geometry for destructible objects
  • Includes example .vox files and documented workflows
  • Runtime and Editor code are separated into assembly definitions

Typical Use Cases

  • Destructible environments and props
  • Voxel characters and objects
  • Rapid prototyping with MagicaVoxel models
  • Runtime damage and fragmentation effects
  • Preparing voxel assets for Unity projects

Requirements

  • Unity 6
  • Universal Render Pipeline (URP)
  • Tested with Unity 6000.3.17f1 and URP 17.3.0

This package focuses on MagicaVoxel .vox files. Support for other voxel formats is not currently included.

From the publisher's Asset Store listing.

Technical details

Supported Unity Version

  • Unity 6000.3.17f1 or later within the tested Unity 6 release
  • Compatibility with other Unity versions has not yet been verified

Render Pipeline

  • Universal Render Pipeline (URP)
  • Tested with URP 17.3.0
  • Built-in Render Pipeline and HDRP are not currently supported

Supported File Formats

  • MagicaVoxel .vox
  • .qb and other voxel formats are not currently supported

Package Contents

  • Editor tools for importing and editing voxel models
  • Runtime voxel data structures and mesh generation
  • Runtime destructible voxel components
  • Rigging setup and preview tools
  • URP vertex-color shaders
  • Sample .vox models
  • Example workflows and offline documentation
  • Editable C# source code

Editor Tools

  • Voxel model import
  • Mesh and material generation
  • Model preview
  • Bone assignment and rigging preview
  • Mesh, material, and prefab asset saving
  • Destruction preview and configuration

Runtime Features

  • Voxel grid generation
  • Runtime mesh generation
  • Localized voxel damage
  • Configurable damage brushes
  • Detection and separation of disconnected voxel islands
  • Collider generation for destructible objects
  • Projectile-based destruction components

Dependencies

  • Universal Render Pipeline 17.3.0
  • No external web service or account is required
  • No runtime network connection is required

Code Structure

  • Runtime and Editor code are separated using assembly definitions
  • Runtime assemblies do not depend on UnityEditor
  • User-declared namespaces are used throughout the package
  • Source code is included and editable

Included Samples

  • Basic Import
  • Destruction Runtime

Tested Environment

  • Unity 6000.3.17f1
  • URP 17.3.0
  • Windows Editor

Known Limitations

  • Only MagicaVoxel .vox files are supported
  • URP is required
  • Very large or dense voxel models can increase mesh-generation time, memory usage, collider complexity, and runtime destruction cost
  • Runtime performance depends on voxel count, generated geometry, collider settings, and the number of destructible objects
  • Compatibility with mobile, console, XR, Built-in Render Pipeline, and HDRP has not yet been verified

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.17f1 Not listed Compatible Not listed

The included runtime and editor preview shaders use URP. The Built-in Render Pipeline and High Definition Render Pipeline (HDRP) are not currently supported or tested. To use the package with another render pipeline, custom shader and material adjustments may be required.

As listed on the Asset Store.