StarCrowd - Massive Crowd System View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
First released
Unity version
6000.4.2 or later
Package size
2.8 MB
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107
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StarCrowd - Massive Crowd System

by StarFlow Studio (opens in new tab)

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Build gameplay-ready crowds with thousands of animated characters in minutes. StarCrowd is a high-performance, crowd system for that creates large-scale crowds fast, simple, and production-ready.

Price $89.99

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Last 6 months

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Price history for StarCrowd - Massive Crowd System, 6 months Current $89.99; lowest $44.99; highest $89.99 in this period. $0 $50 $100 Oct Nov

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StarCrowd - Massive Crowd System screenshot 1

StarCrowd - Massive Crowd System screenshot 1

About this asset

Build large-scale gameplay-ready crowds with extremely user friendly setup. 0 coding needed.

We recommand using Simple Mesh Pro Edition to help optimize characters such as combine skinned meshes and materials, but this tool package is not required for StarCrowd.

More battle options: StarCrowd BattleForce.

StarCrowd is a high-performance crowd framework for Unity designed to help developers create massive animated crowds quickly and easily. Whether you're building RTS games, zombie hordes, tower defense games, open worlds, or large-scale battles, StarCrowd provides a simple workflow that lets you focus on designing gameplay instead of building complex crowd technology.

From setup to simulation, everything is designed to be fast, intuitive, and production-ready.

This package doesn't include any VFX, characters or animations from tutorial videos.

Key Features

  • Up to more than 10,000 characters: Depends on your hardware, but StarCrowd can easily create more than thousands up to even 10,000 with high performance.
  • Full commanding system: It's not just a simple crowd animate tool. StarCrowd also implements crowd movment logic and nagvation logic. You can easily control the whole crowd.
  • Navigation Sysem: StarCrowd has navgation feature so can make sure your crowd move properly, and can avoid obstacles.
  • Behavior system: Set up your crowd's behavior including different animations, convert your crowd into any kind of teams that fit your game design.
  • Team system: Customize the behavior of your own team, perfect for team expanding or massive scale battle type of game design.
  • Highly optimized: Including culling and LOD support to help boost those FPS.
  • Highly costomizable: Set up your own crowd's behaviors, animations and even formations for different game design.
  • Game ready: This isn't just an animation tool, you can easily create a playable level with the system we provide, which can help accelerate your game design significantly.

Perfect For

  • RTS Games
  • Zombie Survival
  • Medieval Battles
  • Strategy Games
  • Fantasy Worlds
  • Large Scale Events

Requires Unity 6000.4.2f1 or later. Please make sure to import following packages from Unity Registry (Window - Package Management - Package Manager - Unity Registry)

  • Burst
  • Collections
  • Mathematics
  • Input System
  • AI Navigation

Known Limits:

  • Character setup: One Skinned Mesh Renderer is supported per LOD level. Multiple submeshes and materials are supported, but one material is recommended for best performance. Separate renderers, weapons, or accessories must be combined with the character before creating the Character Profile, which is why we recommand using Simple Mesh Pro Edition to help with the setup process.
  • Material Support: StarCrowd includes Lit and Unlit material modes for URP.
  • Animation and platforms: StarCrowd supports bone-based animation with up to four bone influences per vertex. Blend Shape animation is not supported. Crowd movement is controlled by StarCrowd rather than root motion.
  • Navigation: Current version is designed for open field performance, not for complex terrain or environment like small spaces and maze.

From the publisher's Asset Store listing.

Technical details

  • Create thousands of animated characters in minutes
  • Unity 6 support
  • High-performance rendering and simulation
  • Easy character profile system
  • Crowd movement
  • Behavior presets
  • Team system
  • Highly customizable workflow
  • Built for real gameplay, not just demonstrations

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.4.2f1 Not listed Compatible Not listed

As listed on the Asset Store.