Advanced Reactive Shield VFX View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
467 KB
Files
69
Favorites
4
Views in the past week
7

Price tracking

Last checked
Tracked since
Lowest recorded
$16.79 on

Keywords

Advanced Reactive Shield VFX

by Ay.Play (opens in new tab)

No ratings yet

Hey! Here’s a nice-looking procedural shield you can drop into your game. It reacts to every hit and have an auto rebuild—and it’s easy to tweak to match your project.

Price $23.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Advanced Reactive Shield VFX, 6 months Current $23.99; lowest $16.79; highest $23.99 in this period. $0 $12.5 $25 Sep Oct Nov

Asset preview

1 / 8

Advanced Reactive Shield VFX screenshot 1

Advanced Reactive Shield VFX screenshot 1

About this asset

Advanced Hex Shield VFX is a procedural reactive shield system for Unity.

Generate a complete geodesic shield automatically, with responsive impact effects, localized damage, animated energy, physical fragment movement, and optimized collision support.

No custom sphere mesh, fracture setup, or hand-authored impact animation is required.

Key Features

  • Fully procedural shield generation
  • Reactive localized impacts
  • Dynamic damage and energy effects
  • Physical fragment displacement and recovery
  • Optimized collision handling
  • Customizable visual and gameplay settings

Ideal for sci-fi characters, vehicles, structures, bosses, and environmental effects.

Key features:

- Procedural geodesic glass shield

- Adjustable subdivisions, radius, thickness, and cell spacing

- Four thick triangular fragments per hexagon; cuts hidden until impact

- Localized explosion falloff and fast magnetic reconstruction

- Irregular whole-cell red damage ripple with smooth recovery

- Sparse asynchronous ambient packets with one packet per active cell

- Impact packets on damaged and visibly red vibration cells

- Fragment-follow energy and optional stretch tethers

- Accurate chunked mesh collision with real gaps and impact holes

- Simple sphere and no-collider fallbacks

- Procedural ground-contact halo and whole-cell contact glow

- Up to eight simultaneous shader impacts

- Pooled single-direction auto shooter with adjustable cone spread

- Swept projectile collision to reduce tunnelling

- Ready-to-use shield and projectile prefabs

- Demo scene, one-click demo builder, validation command, and documentation

Included content:

- 2 prefabs

- 1 demo scene

- 6 materials

- 4 custom URP shaders

- 6 runtime scripts and 2 editor scripts

- Runtime and editor assembly definitions

- PDF and Markdown documentation

- No imported models, textures, fonts, or audio

Requirements and limitations:

- Unity 6000.4.0f1

- Universal Render Pipeline 17.4.0

- URP Opaque Texture must be enabled for glass refraction

- URP only; Built-in Render Pipeline and HDRP versions are not included

- Advanced collision uses non-convex, non-trigger MeshColliders

- Mobile, console, and XR support is not claimed in version 1.0.0; profile the

target platform and reduce subdivisions as needed

No third-party content or dependent third-party licenses are included. See

`Third-Party Notices.txt` in the package for details.

From the publisher's Asset Store listing.

Technical details

Technical details

Unity version:

6000.4.0f1

Render pipeline:

Universal Render Pipeline 17.4.0

Pipeline compatibility:

- URP: Supported

- Built-in Render Pipeline: Not supported

- HDRP: Not supported

Required project setting:

Opaque Texture enabled on the active URP Asset for refraction.

Procedural geometry:

- 0 to 4 geodesic subdivision levels

- 12 pentagons at every level

- Subdivision 2: 162 cells, 636 fragments, up to 6 collider chunks

- Subdivision 4: 2,562 cells, 10,236 fragments, up to 81 collider chunks

- 4 triangular prisms per hexagon

- 3 triangular prisms per pentagon

- Adjustable normalized cell spacing: 0 to 0.48

- Adjustable glass thickness and shield radius

- No imported mesh assets

Rendering:

- 4 custom URP shaders: Hex Glass, Energy Seams, Ground Contact, and

Projectile Energy

- Transparent glass and additive energy effects

- Vertex-shader fragment displacement and reconstruction

- Up to 8 simultaneous registered impacts

- 96-segment procedural ground-contact mesh

- No texture assets required

Collision:

- Advanced spatially chunked MeshCollider mode

- Maximum 32 cells per collider chunk

- Dynamic local opening for displaced cells

- Simple Sphere fallback

- None mode

- Projectile swept SphereCast

Code:

- Namespace: `AdvancedShieldVFX`

- Separate runtime and editor assembly definitions

- Public impact API and event

- Public spacing, seam-stretch, ground-contact, and collider-mode controls

- Pooled directional spread shooter with `Fire()` and `FireBurst(int)`

- No unsafe code

- No external API, account, subscription, analytics, or network requirement

Tested environment:

Unity Editor and Windows standalone using Direct3D 11. Other platforms should be

profiled by the customer.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.4.0f1 Not listed Compatible Not listed
2022.3.62f3 Not listed Compatible Not listed

As listed on the Asset Store.