Advanced Reactive Shield VFX OFFICIAL SALE

Advanced Hex Shield VFX is a procedural reactive shield system for Unity.

Generate a complete geodesic shield automatically, with responsive impact effects, localized damage, animated energy, physical fragment movement, and optimized collision support.

No custom sphere mesh, fracture setup, or hand-authored impact animation is required.

Key Features

  • Fully procedural shield generation
  • Reactive localized impacts
  • Dynamic damage and energy effects
  • Physical fragment displacement and recovery
  • Optimized collision handling
  • Customizable visual and gameplay settings

Ideal for sci-fi characters, vehicles, structures, bosses, and environmental effects.

Key features:

- Procedural geodesic glass shield

- Adjustable subdivisions, radius, thickness, and cell spacing

- Four thick triangular fragments per hexagon; cuts hidden until impact

- Localized explosion falloff and fast magnetic reconstruction

- Irregular whole-cell red damage ripple with smooth recovery

- Sparse asynchronous ambient packets with one packet per active cell

- Impact packets on damaged and visibly red vibration cells

- Fragment-follow energy and optional stretch tethers

- Accurate chunked mesh collision with real gaps and impact holes

- Simple sphere and no-collider fallbacks

- Procedural ground-contact halo and whole-cell contact glow

- Up to eight simultaneous shader impacts

- Pooled single-direction auto shooter with adjustable cone spread

- Swept projectile collision to reduce tunnelling

- Ready-to-use shield and projectile prefabs

- Demo scene, one-click demo builder, validation command, and documentation

Included content:

- 2 prefabs

- 1 demo scene

- 6 materials

- 4 custom URP shaders

- 6 runtime scripts and 2 editor scripts

- Runtime and editor assembly definitions

- PDF and Markdown documentation

- No imported models, textures, fonts, or audio

Requirements and limitations:

- Unity 6000.4.0f1

- Universal Render Pipeline 17.4.0

- URP Opaque Texture must be enabled for glass refraction

- URP only; Built-in Render Pipeline and HDRP versions are not included

- Advanced collision uses non-convex, non-trigger MeshColliders

- Mobile, console, and XR support is not claimed in version 1.0.0; profile the

target platform and reduce subdivisions as needed

No third-party content or dependent third-party licenses are included. See

`Third-Party Notices.txt` in the package for details.