This pack contains many 3D model of different small viruses & Customizable Cyber material's. Best fit for Sci-fi, Medical, Openworld, 3D related and any other types of Games.Included custom shader made with shadergraph.
You can also assign these shaders to your own 3D character & gameobjects.All materials are highly customizable too. Adjust the properties and create your own easily.
Technical Details:-
- Material used : Custom material (Made with Shadergraph v12).
- Models : Viruses x 9
- Poly count (Tris) : Min (3000), Max (17,000)
Worm Virus (576), Rounded virus(5k), Virus long 1(3K), Virus long 2(1.7k),
Virus corona(5k), Virus corona_2(6k), Virus corona_3 (17k), Virus four leged (10k)
- Unwrapped : Yes
- Animated Shaders : Yes
- Customizable Shader : Yes(Color, Pattern, Fresnel effect.etc are customizable)
- Prefab Variations : 58+
- Texture Size : 2048 x 2048, 1024 x 1024
- Shadergraph version - 12.1.11
- URP support : Yes
Features:-
- Highly Customizable Shaders/Materials
- Create your own color variation in just clicks
- Optimized poly model's
- Models comes with simple colliders
- Mobile, AR supported
- 3D Model's are completely unwrapped.
- Shader also support's for custom 3D meshes with unwrapped UV.
- All nodes, materials and textures are appropriately named.
- Arranged pivots, well named folders
- Easy to use (Drag and drop)
Notes:
Support URP, HDRP, LWRP, Built-in Render Pipeline.
This project is submitted using Universal Render Pipeline. If you are not using Built-in Render Pipeline, you need to manually reset the shader of the model to avoid it being pink
How to use:-
- Simply drag and drop the prefab from prefab folder to your scene and use it.
- You can assign materials (From Materials folder) to your own custom 3D meshes with unwrapped UV.
Custom Shader Properties & Features:-
- Fresnel On/Off : Enable or disable edge glow
- Fresnel Color : Changes glow color
- Pattern Overlay (P1) : Main pattern texture
- Opacity (P1) : Pattern visibility
- Animation X/Y : Scroll animation speed
Distortion (Adds glitch/wavy movement)
- Distortion Strength : Effect intensity
- Hue : Changes overall color variation
- Pattern 2 : Secondary overlay layer.
Support's Metallic Smoothness maps, Normal maps etc.
❓ Frequently Asked Questions:
Q: Can I create new Shader variations?
A: Yes, you can create unlimited variations using only the Unity Editor by tweaking material properties—no coding required.
Q: Will this asset work on URP, Built-in, and other render pipelines?
A: Yes. This asset is compatible with any render pipeline. It was originally submitted using URP, but it also includes a setup guide for other pipelines.
You can get it working in different pipelines within seconds.
About Me : "SR Studios Kerala", Indie Game developer & 3D-2D Artist from Alappuzha, Kerala, India
Contact : srstudioskerala@gmail.com
................Thank you for downloading this package................................