Take away the hassle of building for multiple platforms. Switch target ... wait .. build ... wait ... switch target. And then upload to Steam with the command line? This tool automates the whole process, building for multiple platforms and uploading to Steam/itch etc. with a single click - or fully automated via the CLI (for example, as a cron job).
🚀 MAIN FEATURES
Build profiles: One profile per target (Win/macOS/Linux/WebGL/Android/iOS) with scenes, defines, output path and version handling. Build one profile - or all of them with a single button.
Ship anywhere: Steam (steamcmd), itch.io (butler), FTP/FTPS and zip archives. Combine destinations freely per profile.
Announce automatically: Discord & Slack webhooks with message templates - including version, changelog and build duration placeholders.
Versioning & changelogs: Auto-bump patch/minor versions, pull the latest section from your CHANGELOG and attach it to uploads and announcements.
Headless CLI for CI: Trigger a single profile or all profiles from the command line (-executeMethod … BuildAndShipCLI.Run / RunAll) with proper exit codes - ready for your build server.
Pre-flight checks: Optionally run Sparrow Project Verification before every build and abort on errors - broken builds fail fast, before they upload.
Ship last build: Re-upload the staged output without rebuilding - perfect for adding a destination after the fact.
🔒 SECURE BY DESIGN
All credentials (webhook URLs, passwords) are stored AES-256 encrypted. The entire package is editor-only: no code, profiles or keys ever end up in your builds - and a built-in guard blocks any build that would accidentally include a profile asset.
🧩 COMPATIBILITY
Unity 6+. Steam upload requires steamcmd, itch.io upload requires butler (free tools by Valve/itch.io - setup guide in the docs). Store uploads for console platforms are not included.
💡 Also available in our bundles: All-In Bundle or Dev Ops Bundle
Known for fast support - and we ship our own games with this tool.
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