8 Schools of Fish - GPU Animated Fish View on Asset Store (opens in new tab)

Package details

Latest version
2.0
Last updated
First released
Unity version
6000.3.22 or later
Package size
204.9 MB
Files
352
Favorites
3
Views in the past week
18

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$24.99 on

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8 Schools of Fish - GPU Animated Fish

by Mikhail Nesterov (opens in new tab)

1 rating, too few to average

8 realistic fish schools (100 fish each) for Unity 6. Features GPU vertex animation, baked paths, no bones/skinned meshes, low CPU overhead, and customizable fish count.

Price $24.99

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Price history

Last 6 months

USD
Price history for 8 Schools of Fish - GPU Animated Fish, 6 months Current $24.99; lowest $24.99; highest $24.99 in this period. $0 $12.5 $25 Aug Sep Oct Nov Version 1.1.0 released 20 Aug 2026 v1.1.0 Version 2.0 released 28 Sep 2026 v2.0

Asset preview

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8 Schools of Fish - GPU Animated Fish screenshot 1

8 Schools of Fish - GPU Animated Fish screenshot 1

About this asset

8 Animated Fish Schools is a complete, ready-to-use package for populating underwater environments in Unity 6. It includes 8 distinct fish species forming realistic schools of 100 fish each, powered by highly optimized rendering tech.

Each fish follows its own baked movement path while the swimming motion is generated entirely by a GPU vertex animation shader. With no bones or skinned meshes used, the package delivers ultra-low CPU overhead and exceptional performance.

Included Fish Schools (100 fish per school):

  • Bannerfish
  • Bicolor Angelfish
  • Blue Tang
  • Caranx Blue
  • Caranx Silver
  • Fusiliers
  • Powder Blue Tangs
  • Yellow Tangs

Key Features:

  • GPU Vertex Animation: Swimming motions are handled directly on the GPU via vertex shaders, removing the need for CPU-heavy bone rigs or skinned meshes.
  • Baked Movement Paths: Each individual fish swims along a baked, natural trajectory to create convincing, organic schooling behavior.
  • Expandable Count: Easily add more fish to scale up your underwater scenes as needed.
  • Maximum Efficiency: High-performance rendering suitable for performance-critical projects and dense underwater levels.
  • Unity 6 Ready: Fully tested and configured for Unity 6.

From the publisher's Asset Store listing.

Technical details

Key Features:

  • 8 distinct fish species forming realistic schools (100 fish per school)
  • GPU vertex animation shader
  • Baked movement paths
  • No bones or skinned meshes required
  • Looping animations
  • Easy scene integration
  • Optimized for mobile, desktop, and VR
  • Compatible with Built-in Render Pipeline (Unity 6 ready)

Technical Specifications:

  • Unity Version Compatibility: Unity 6 (and Unity 2022.3+)
  • Number of Textures: 6
  • Texture Dimensions: 4096 x 4096
  • Number of Meshes / Prefabs: 8 meshes / 8 school prefabs (100 fish per school)
  • Rigging: No
  • LOD Information: 1 level per mesh (No multi-LODs)
  • Material & Texture Maps: PBR
  • UV Mapping: Yes
  • Animation Types: Baked Transform Animation, GPU Vertex Animation (Looping)

Polygon Count per Fish Species:

  • Bannerfish: 2,252 triangles / 1,377 vertices
  • Bicolor Angelfish: 2,646 triangles / 1,702 vertices
  • Blue Tang: 1,418 triangles / 933 vertices
  • Caranx Blue: 358 triangles (306 + 52) / 277 vertices
  • Caranx Silver (Caranx SF): 202 triangles / 122 vertices
  • Fusiliers: 1,142 triangles (260 + 882) / 711 vertices
  • Powder Blue Tang: 1,382 triangles (1,378 + 4) / 1,064 vertices
  • Yellow Tang: 1,576 triangles / 1,044 vertices

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.22f1 Not listed Compatible Not listed

As listed on the Asset Store.