View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 47 KB
- Files
- 28
- Views in the past week
- 7
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $24.99 on
Keywords
FrameBudget Lab - Performance Regression & CI Gate
- Price drop
Capture trustworthy frame evidence, compare baselines, and stop performance regressions before they ship.
Lowest recorded price
Get 50% off on Asset Store (opens in new tab)Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 3
FrameBudget Lab - Performance Regression & CI Gate screenshot 1
About this asset
FrameBudget Lab turns one-off profiling into repeatable performance evidence.
Capture a controlled sampling window in the Editor or a Player build, inspect tail latency instead of relying on averages, compare the result with a trusted baseline, and produce a clear Pass, Warning, Fail, or Incomparable verdict. When a regression breaks your agreed budget, the same evidence can block an automated build through deterministic exit codes and JUnit XML.
WHAT IT MEASURES
• Frame, CPU, and GPU frame time
• GC allocations per frame
• System and Unity-used memory
• Draw calls, SetPass calls, batches, and triangle count
• Mean, P50, P95, P99, maximum, and over-budget spike rate
TRUSTWORTHY COMPARISONS
• Fixed warm-up and measured-frame windows
• Allocation-conscious sampling into a preallocated buffer
• Absolute limits and relative-to-baseline regression limits
• Strict environment fingerprinting for Unity version, platform, CPU, graphics device/API, render pipeline, resolution, quality, VSync, and target frame rate
• Explicit Incomparable results when test conditions do not match
• Unavailable platform counters remain marked unavailable instead of silently becoming zero
EVIDENCE AND AUTOMATION
• JSON reports for complete run evidence
• CSV export for frame-level analysis
• JUnit XML for CI systems
• Batch-mode exit codes: 0 Pass, 2 budget failure, 3 invalid or incomparable input
• Reports can be produced in Editor Play Mode or saved from Player builds
INCLUDED
• English and Simplified Chinese editor interface
• English and Simplified Chinese offline documentation
• Ready-to-open demo scene and default performance profile
• Built-in self-test command
• No Asset Store package dependencies
GPU timing and individual rendering counters depend on the target platform and graphics API. For release decisions, profile on the target device; Editor Play Mode remains useful for iteration. FrameBudget Lab reports unavailable counters clearly and records the test environment so you can judge evidence correctly.
FrameBudget Lab is a measurement, comparison, and regression-gating tool. It does not automatically rewrite or optimize project content.
From the publisher's Asset Store listing.
Technical details
Features:
• Allocation-conscious capture with configurable warm-up and sampling windows
• Frame, CPU, GPU, GC allocation, memory, draw-call, SetPass, batch, and triangle metrics
• Mean, P50, P95, P99, maximum, and over-budget spike-rate evidence
• Strict environment fingerprints and explicit Incomparable verdicts
• Absolute and relative regression budgets
• JSON, frame-level CSV, JUnit XML, and deterministic CI exit codes
• English and Simplified Chinese UI and offline documentation
• Demo scene, default profile, and built-in self-tests
Compatibility:
• Unity 2022.3 or newer
• Built-in Render Pipeline, URP, and HDRP
• Editor and Player workflows
• Windows, macOS, and Linux Editor; Player counter availability depends on target platform/API
• No Asset Store package dependencies
Documentation:
Offline documentation is included at Assets/JIALiiii/FrameBudgetLab/Documentation/README_EN.md and README_CN.md.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f1c1 | Compatible | Compatible | Compatible |
Compatible with Built-in Render Pipeline, URP, and HDRP. GPU timing and individual rendering counters depend on the target platform and graphics API; unavailable counters are reported explicitly. No Asset Store package dependencies.
As listed on the Asset Store.