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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.2.6 or later
- Package size
- 346 KB
- Files
- 28
- Views in the past week
- 4
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- $19.99 on
Keywords
Phanes - EdgeFX
10 stylized URP shaders — toon, dissolve, hologram, force field, water, lava, ice, snow and more. Procedural, one-click demo.
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Last 6 months
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Phanes - EdgeFX screenshot 1
About this asset
EdgeFX is a pack of 10 stylized, production-ready URP shaders — the toon-and-effects toolkit every stylized project reaches for. Every effect is fully procedural (no textures required), SRP Batcher compatible, and ships with a one-click demo scene so you can see all ten running in seconds.
The pack includes:
- Toon Lit (Outline) — banded cel shading with an inverted-hull outline, adjustable light steps.
- Dissolve — animated burn-away with a glowing edge; shadows and depth dissolve with the surface.
- Hologram — additive sci-fi hologram with scanlines and random glitch bursts.
- Force Field — energy shield that flares where scene geometry intersects it.
- Ghost — translucent fresnel spirit with a top-weighted wobble.
- Stylized Water — vertex waves with depth-based shoreline foam.
- Lava — flowing emissive lava with a cooling crust.
- Ice Crystal — refractive frozen surface.
- Snow Coverage — world-up snow/moss/sand buildup that updates live as the object rotates.
- Wind Foliage — two-sided translucent leaves swaying in wind.
Every parameter is exposed in the material inspector, so each shader retunes into a whole family of looks (Snow doubles as moss or sand, Dissolve/Toon suit any art direction). Dissolve is driven by a single _Dissolve property you can animate from code, Timeline or a MaterialPropertyBlock.
Compatibility: Unity 6+, Universal Render Pipeline only. Force Field, Water and Ice use the Depth/Opaque textures — the included demo builder enables them on your URP asset automatically.
From the publisher's Asset Store listing.
Technical details
- 10 stylized surface shaders (Universal Render Pipeline)
- Unity 6+, URP only
- Fully procedural — no textures required
- SRP Batcher compatible; ShadowCaster + DepthOnly passes
- All parameters exposed in the material inspector
- Dissolve animatable via code / Timeline / MaterialPropertyBlock
- Force Field / Water / Ice use Depth + Opaque texture (demo enables them automatically)
- Full .shader source + one-click demo scene included
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.2.6f2 | Not listed | Compatible | Not listed |
As listed on the Asset Store.