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Latest version
1.0.0
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Unity version
6000.2.6 or later
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346 KB
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Phanes - EdgeFX

by EEE Inc. (opens in new tab)

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10 stylized URP shaders — toon, dissolve, hologram, force field, water, lava, ice, snow and more. Procedural, one-click demo.

Price $19.99

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Price history for Phanes - EdgeFX, 6 months Current $19.99; lowest $19.99; highest $19.99 in this period. $0 $10 $20 Aug Sep Oct Nov

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Phanes - EdgeFX screenshot 1

Phanes - EdgeFX screenshot 1

About this asset

EdgeFX is a pack of 10 stylized, production-ready URP shaders — the toon-and-effects toolkit every stylized project reaches for. Every effect is fully procedural (no textures required), SRP Batcher compatible, and ships with a one-click demo scene so you can see all ten running in seconds.

The pack includes:

  • Toon Lit (Outline) — banded cel shading with an inverted-hull outline, adjustable light steps.
  • Dissolve — animated burn-away with a glowing edge; shadows and depth dissolve with the surface.
  • Hologram — additive sci-fi hologram with scanlines and random glitch bursts.
  • Force Field — energy shield that flares where scene geometry intersects it.
  • Ghost — translucent fresnel spirit with a top-weighted wobble.
  • Stylized Water — vertex waves with depth-based shoreline foam.
  • Lava — flowing emissive lava with a cooling crust.
  • Ice Crystal — refractive frozen surface.
  • Snow Coverage — world-up snow/moss/sand buildup that updates live as the object rotates.
  • Wind Foliage — two-sided translucent leaves swaying in wind.

Every parameter is exposed in the material inspector, so each shader retunes into a whole family of looks (Snow doubles as moss or sand, Dissolve/Toon suit any art direction). Dissolve is driven by a single _Dissolve property you can animate from code, Timeline or a MaterialPropertyBlock.

Compatibility: Unity 6+, Universal Render Pipeline only. Force Field, Water and Ice use the Depth/Opaque textures — the included demo builder enables them on your URP asset automatically.

From the publisher's Asset Store listing.

Technical details

  • 10 stylized surface shaders (Universal Render Pipeline)
  • Unity 6+, URP only
  • Fully procedural — no textures required
  • SRP Batcher compatible; ShadowCaster + DepthOnly passes
  • All parameters exposed in the material inspector
  • Dissolve animatable via code / Timeline / MaterialPropertyBlock
  • Force Field / Water / Ice use Depth + Opaque texture (demo enables them automatically)
  • Full .shader source + one-click demo scene included

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.2.6f2 Not listed Compatible Not listed

As listed on the Asset Store.