Toon Filter View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.1.17 or later
Package size
5.0 MB
Files
28
Favorites
5
Views in the past week
11

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$15.00 on

Keywords

Toon Filter is a full-screen post-processing renderer feature for Unity 6 URP that transforms any scene into a cel-shaded / toon-art style — no per-material changes required.

Price $15.00

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Price history

Last 6 months

USD
Price history for Toon Filter, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Sep Oct Nov

Asset preview

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Toon Filter screenshot 1

Toon Filter screenshot 1

About this asset

🌟 Why Toon Filter?

Achieving a consistent toon look across an entire scene usually means replacing every material shader and maintaining a parallel set of toon shaders for every asset.

Pignition Toon Filter takes a different approach β€” a single post-process pass applied after rendering, so your existing materials stay untouched and the effect is always globally consistent.

Toon Filter

A complete toon post-processing solution for Unity 6 URP.

Add the Renderer Feature, drop a Global Volume into your scene, pick a Preset, and your scene is cel-shaded. From there, every parameter is exposed and tweakable β€” from shading step count to halftone dot size to outline thickness.

Whether you're prototyping a comic-style indie game or adding a stylized filter to an existing project, Toon Filter gets you there without touching a single material.

πŸš€ Key Features

βœ” Cel-shading with configurable step count and smooth band blending

βœ” Sobel depth + normal edge detection with adjustable thickness and bias

βœ” Highlight / shadow region tinting (Screen blend for highlights, multiply for shadows)

βœ” Halftone patterns β€” Ben-Day Dots, Diagonal Lines, and Crosshatch

βœ” Emissive protection β€” self-luminous surfaces bypass cel-shading automatically

βœ” Edge dilation for thick, uniform silhouette lines

βœ” 7 built-in style presets β€” Bold Cartoon, American Comic, Anime, Comic Sketch, Flat / Vector, Black & White, Retro Comic

βœ” No per-material changes β€” works with any existing URP material

βœ” Unity 6 Render Graph API β€” forward and deferred rendering paths supported

Ideal for indie developers, technical artists, educators, and anyone who wants a stylized toon look without rebuilding their material pipeline.

πŸ“˜ Documentation

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.1.17f1 Not listed Compatible Not listed

As listed on the Asset Store.