Tower Defense View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.0 or later
Package size
48.6 MB
Files
249
Views in the past week
19

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Last checked
Tracked since
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$50.00 on

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Tower Defense

by asoliddev (opens in new tab)

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This is the Tower Defense template that other developers wish they had when they started. Complete. Clean. Ready to ship. Zero spaghetti code. Cross-platform ready. Tested for PC, Android.

Price $50.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Tower Defense, 6 months Current $50.00; lowest $50.00; highest $50.00 in this period. $0 $25 $50 Oct Nov

Asset preview

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Tower Defense screenshot 1

Tower Defense screenshot 1

About this asset

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🎯 BUILT FOR DEVELOPERS WHO VALUE THEIR TIME

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🛠️ DRAW ROADS IN SECONDS — NO PATHFINDING NEEDED

Drag a spline in your scene view, bend it around obstacles, and done — enemies

follow it automatically. No NavMesh baking, no waypoint arrays. Just draw and go.

🎬 VISUAL WAVE DESIGN WITH UNITY TIMELINE

Schedule enemy waves visually inside Unity's native Timeline editor. Drag, drop,

and stretch custom spawner clips to control spawn rates, intervals, wave order,

and multi-lane paths—zero complex scheduling code required.

📦 EVERYTHING IS ALREADY IN THE BOX

Two fully playable demo maps. Pre-wired HUD with coin display, lives, wave counter,

and a speed toggle (1x / 1.5x / 2x). Win and lose screens. Main Menu. Map selector.

Press Play and it all just works.

⚡ OPTIMIZED SO YOUR GAME RUNS SMOOTH UNDER PRESSURE

Projectile pooling prevents garbage collection spikes. Events keep systems

decoupled. No frame-rate crashes when 100+ enemies hit the screen at once.

🎨 QUALITY 3D ART INCLUDED — PLAYABLE FROM DAY ONE

Low-poly towers, animated enemies, path tiles, rocks,

trees and grass. Enough to ship a vertical slice or full demo on day one.

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⚙️ WHY THIS CODE WILL NEVER TRAP YOU IN A CORNER

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Most templates look great until you try to modify them — then everything breaks.

This template was engineered differently:

→ Event-Driven Architecture: An action-based EventManager means the UI,

wave system, and game manager never talk directly. Add your own systems

without touching existing code.

→ Data-Driven Tower System: All tower logic driven by ScriptableObjects.

Swap, clone, and balance freely in the inspector.

→ Clean, C# Code: Every script is focused, readable, and properly

separated. No 1000-line God classes. No untraceable bugs.

→ Supports Mouse, Keyboard & Gamepad: Modern Unity Input System, ready out of the box.

From the publisher's Asset Store listing.

Technical details

✔ 2 Playable Demo Maps (Map 1, Map 2) + Main Menu Scene

✔ Low-Poly 3D Models (Towers, Enemies, Projectiles, Nature Props)

✔ Full C# Source Code — Core, UI, Combat, Tower Placement, Pooling

✔ ScriptableObject Data Assets for Towers, Enemies, Waves & Maps

The following Unity Package Manager dependencies are required and are installed

automatically via the package manifest:

- [email protected]

- [email protected]

- [email protected]

- [email protected]

- [email protected]

- TextMesh Pro (included with Unity)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.0f1 Not listed Compatible Not listed

As listed on the Asset Store.