Realistic Car Controller Pro Tuner | RCCP Car Customization View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
6000.0.49 or later
Package size
512.4 MB
Files
268
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9
Views in the past week
49

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Realistic Car Controller Pro Tuner | RCCP Car Customization

by BoneCracker Games (opens in new tab)

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Cinematic vehicle modification & economy system for Realistic Car Controller Pro. Showroom garage with camera direction, try-on shopping cart, player wallet, ownership, upgrades, mechanic, and more...

Price $75.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Realistic Car Controller Pro Tuner | RCCP Car Customization, 6 months Current $75.00; lowest $52.50; highest $75.00 in this period. $0 $50 $100 Sep Oct Nov Version 1.1 released 9 Aug 2026 v1.1

Asset preview

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Realistic Car Controller Pro Tuner | RCCP Car Customization screenshot 1

Realistic Car Controller Pro Tuner | RCCP Car Customization screenshot 1

About this asset

RCCP Tuner turns Realistic Car Controller Pro's customization system into a full, cinematic garage experience like the car modification screens in racing games. A camera that automatically frames whatever part you're editing, a clean shopping-cart interface, and a complete in-game economy, all built on top of RCCP's own customization tools. Realistic Car Controller Pro is already included in the asset.

๐ŸŽ›๏ธ Compatible with all versions of Unity 6 | Builtin, URP, and HDRP | All Platforms

๐Ÿ“ฆ Includes latest version of Realistic Car Controller Pro

๐Ÿ”– %70 discount for RCCP users

๐ŸŽฎ PC Demo, Web Demo, Android Demo

๐Ÿ“š Documentation

๐Ÿ”ถ Cinematic Camera

Each category gets its own camera shot. The camera automatically adjusts to fit any car, so no manual setup is needed. You can drag to rotate the view and pinch or scroll to zoom. When you exit the garage, your original scene camera is restored exactly as it was. You can design your own camera shots using a 'Shot Library' asset, or just add the built-in camera director and let it automatically copy your existing gameplay camera.

๐Ÿ”ถ Shopping Cart System

Hovering over an item shows it on the car instantly, then reverts once you move away. Clicking adds the item to your cart. At any point, the car shows exactly what you'd end up owning. Your current parts plus everything in the cart. Checkout is all-or-nothing: the game checks if you can afford the whole cart, then either applies and saves every item together, or changes nothing at all. Items you already own, and free items, are equipped instantly without needing the cart.

๐Ÿ”ถ Player Economy

There's one shared wallet, but ownership rules differ by item type: cosmetics unlock for your whole account, performance upgrades belong to one specific vehicle, and continuous tuning features unlock with a single one-time purchase. You can set 5-level price ladders for upgrades, a starting balance, and an overall price multiplier, and currency is shown in a clean, formatted style. A single switch can turn the entire economy off, making everything free. When it's off, all wallet-related UI hides automatically. Progress is saved through PlayerPrefs, or optionally a JSON file.

๐Ÿ”ถ Covers All of RCCP's Customization Options

Paint, wheels, and engine/brake/handling/speed upgrades... Each with live stat bars and a ghost preview showing exactly where the level you're hovering over would land. Plus spoilers, sirens, decals, neon lights, and continuous tuning options like camber, suspension, headlight color, tire-smoke color, and more...

๐Ÿ”ถ Fully Editable UI

The garage screen is a standard prefab, so you can open it and rearrange it however you like. Colors, fonts, and sprites all come from one theme asset, so you can reskin the whole UI with a single click. It's mobile ready as well, it respects safe areas, and on narrow screens the layout switches to a bottom tab bar with a fullscreen cart. While the garage is open, RCCP's HUD and mobile controls are hidden, then restored exactly as they were once you close it.

๐Ÿ”ถ Easy Integration

Open the garage with a single function call (or the built-in hotkey). Give players currency after a race using 'AddCurrency'. Hook into events like 'OnGarageOpened', 'OnGarageClosed', and 'OnVehicleBound'. Reset a vehicle to stock, or wipe all saved progress. Each vehicle has a stable, unique save ID through a GUID component, so vehicles with duplicate names never conflict.

๐Ÿ”ถ Includes

  • A showroom demo scene you can rebuild anytime from a menu option
  • A catalog validator that checks for missing prices, invalid indexes, and mismatched materials before you release
  • Full C# source code
  • Documentation in both Markdown and HTML

๐Ÿ”ถ Requirements

  • Realistic Car Controller Pro (included / upgradable)
  • Unity 6000.0 or newer
  • Decals and neon lights need URP or HDRP (automatically hidden on Built-in, same as RCCP itself)

From the publisher's Asset Store listing.

Technical details

  • Unity 6000.0.49f1+ (up to latest stable version)
  • Built-in, URP, and HDRP render pipelines
  • All platforms: PC, Mac, Linux, iOS, Android, WebGL, consoles
  • New Input System support with runtime rebinding
  • 15 demo vehicle prefabs
  • 4 behavior presets (Balanced, Drift, Race, Slipless)
  • Multiple camera modes (TPS, FPS, fixed, cinematic, orbit, top-down)
  • Full C# source code included
  • Detailed documentation

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.49f1 Compatible Compatible Compatible

As listed on the Asset Store.