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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 468.8 MB
- Files
- 49
- Views in the past week
- 3
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $5.99 on
Keywords
Kryxen Tire V1 - Game Ready
- Price drop
Kryxen Tire V1 – Game Ready is a high-quality 20-inch car tire for Unity with 4 LODs, 4K PBR textures, optimized geometry, and 8 material variations. Ideal for racing games and simulators.
Lowest recorded price
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Price history
Last 6 months
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Kryxen Tire V1 - Game Ready screenshot 1
About this asset
Kryxen Tire V1 - Game Ready is a high-quality, game-ready car tire created for realistic automotive visualization, racing games, driving simulators, and vehicle customization projects.
The model features a detailed and realistic tread pattern, clean topology, optimized geometry, and high-quality 4K PBR textures. Multiple LODs are included to ensure excellent performance in real-time applications while maintaining visual quality at different viewing distances.
Designed for Unity, this asset is also compatible with Blender, 3ds Max, Maya, and other 3D software.
Features
- Game-ready asset
- Compatible with Unity
- Optimized mesh for real-time rendering
- Multiple LODs included
- High-quality 4K PBR textures
- Clean topology
- UV unwrapped
- Realistic tire tread
- Easy to integrate into existing projects
Perfect for racing games, driving simulators, open-world games, vehicle customization, cinematics, automotive visualization, and product rendering.
Render Pipeline: Built-in Render Pipeline.
URP: Compatible. Materials can be converted using Unity's Render Pipeline Converter or by changing the shader to Universal Render Pipeline/Lit.
From the publisher's Asset Store listing.
Technical details
Number of textures (8 material variations × 3 texture maps)
Texture dimensions: 4096 × 4096 (4K)
Polygon count of (Tire_Kryxen_V1): 7012
Minimum polygon count LOD3
Maximum polygon count LOD0
Number of meshes/prefabs: 8
UV mapping Yes
LOD information: 4 LODs (LOD0–LOD3)
Types of materials and texture maps: PBR (Base Color, Normal, Roughness, Ambient Occlusion)
URP: Compatible. Materials can be converted using Unity's Render Pipeline Converter or by changing the shader to Universal Render Pipeline/Lit.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Not listed |
As listed on the Asset Store.