ShotWeaver adds the directing layer between dialogue data, 3D actors, cameras, and Timeline. Mark actors in a scene, enter the conversation, and generate an editable cinematic shot sequence instead of positioning every camera by hand.
The planner samples candidate camera poses, checks actor and environment occlusion, respects the 180-degree line and 30-degree editing rule, evaluates composition and continuity, then selects establishing, two-shot, over-the-shoulder, medium, close-up, detail, and reaction coverage from dialogue emphasis and emotional tone.
KEY FEATURES
• Seven professional shot templates
• Five-dimensional composition, visibility, clearance, continuity, and narrative scoring
• Multi-point raycast occlusion checks and camera-collision safety
• Configurable visibility and clearance hard gates
• Stable world-space 180-degree line, 30-degree cut rule, and repeated-shot penalties
• Dialogue and actor-staging workbench with live 16:9 thumbnails
• Lock individual shots or regenerate only the selected shot
• Capture Scene View as a scored camera pose
• Edit shot duration with automatic timeline reflow
• Full-sequence diagnostics for occlusion, collisions, weak framing, line crossing, jump cuts, repeated coverage, and subtitle speed
• Locate issues and automatically repair unlocked high-risk shots
• Runtime player with shot, subtitle, pause, stop, loop, and seek APIs
• Optional Unity Timeline baking
• Optional Cinemachine 2 and 3 camera generation
• Offline operation with no project, scene, or dialogue upload
• Original zero-dependency demo scene and full C# source