MiniGame WebGL Build Preflight View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
66 KB
Files
26
Views in the past week
3

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$9.99 on

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MiniGame WebGL Build Preflight

by JIALiiii (opens in new tab)

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Find texture, audio, mesh, large-file, and build-setting risks before exporting Unity projects to browser-based or mobile mini-game runtimes, then share an actionable offline HTML report.

Price $9.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for MiniGame WebGL Build Preflight, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Sep Oct Nov

Asset preview

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MiniGame WebGL Build Preflight screenshot 1

MiniGame WebGL Build Preflight screenshot 1

About this asset

MiniGame WebGL Build Preflight is a read-only Editor audit for teams shipping Unity projects to browser-based and mobile mini-game runtimes. It brings common asset-size, memory, import, and WebGL build checks into one window so issues can be found before final export.

Choose a mobile or WebGL profile, run the scan, review findings by severity, and export a UTF-8 HTML report for engineers, artists, outsourcing partners, or release managers.

Key features

• Texture source-size and estimated mini-game/WebGL memory checks

• Read/Write duplication and uncompressed large-texture warnings

• Long-audio Decompress On Load, PCM, and decoded-memory checks

• Mesh vertex-count and 32-bit index warnings

• StreamingAssets and raw large-file detection

• WebGL and mini-game build-setting checks

• Mobile mini-game and WebGL mini-game local profiles

• Cancelable scans that preserve completed partial results

• Actionable findings with observed value, reason, recommendation, and asset path

• Offline UTF-8 HTML report; no telemetry and no project upload

• Read-only by default; the tool never silently changes assets or project settings

This product is a preflight assistant. It does not replace platform documentation, platform review, a production build, or testing on target devices.

From the publisher's Asset Store listing.

Technical details

• Unity 2022.3 LTS or newer
• Editor-only tool; no runtime code is added to player builds
• Designed for WeChat Mini Game, Douyin Mini Game, and related WebGL export workflows
• No third-party dependencies
• Full C# source included
• Offline operation; no analytics, telemetry, or remote rules
• Documentation included in the package

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f1c1 Compatible Compatible Compatible

As listed on the Asset Store.