Maze Generator — Procedural 3D Toolkit View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.3.8 or later
Package size
22.3 MB
Files
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Maze Generator — Procedural 3D Toolkit

by imM4TT (opens in new tab)

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Procedural 3D maze toolkit for Unity 6 (URP). Generate deterministic mazes with then build them with your own wall prefabs. Ideal for prototypes, dungeon games, and level-design workflows.

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Price history

Last 6 months

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Price history for Maze Generator — Procedural 3D Toolkit, 6 months Current Free; lowest Free; highest Free in this period. $0 Aug Sep Oct Nov

Asset preview

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Maze Generator — Procedural 3D Toolkit screenshot 1

Maze Generator — Procedural 3D Toolkit screenshot 1

About this asset

Maze Generator is a complete procedural 3D maze toolkit for Unity 6 (URP).

FEATURES

• Algorithms: Recursive Backtracker, Prim, Eller

• Shapes: rectangle, circle, custom texture mask

• Post-process: openings (entries/exits), braiding, random empty rooms

• Prefab walls: primary wall defines spacing; secondary walls auto-fit the same size

• Editor tools: Generate, Reseed, Clear, A* solve debug between openings

• Demo scene included (MazeDemo) with sample prefabs pre-assigned

WORKFLOW

1. Drop MazeGenerator into your scene

2. Assign wall prefabs

3. Click Generate Maze

Also usable from code via MazeGeneratorService + PrefabMazeBuilder.

COMPATIBILITY

• Unity 6

• URP

Sample 3D art is CC0 (see THIRD_PARTY.md). Support and feedback welcome.

From the publisher's Asset Store listing.

Technical details

Key features:

• Procedural 3D maze generation (Recursive Backtracker, Prim, Eller)

• Deterministic output from a seed

• Shapes: rectangle, circle, custom texture mask

• Post-process: openings (entries/exits), braiding, empty rooms

• Prefab-based wall building (primary + up to 2 secondary variants with %)

• Primary wall drives maze spacing; secondary walls auto-fit the same size

• Editor tools: Generate, Reseed, Clear, A* solve debug between openings

• Drop-in MazeGenerator prefab + MazeDemo sample scene

• Runtime C# API (MazeGeneratorService + PrefabMazeBuilder)

• Chunk hierarchy and optional static flags for builds

• Soft size warning for very large grids (~64×64+)

Technical requirements:

• Unity 6000.0+ (Unity 6)

• URP

• No third-party runtime dependencies

• Custom mask textures must have Read/Write enabled

• Assemblies: MazeGenerator.Runtime / MazeGenerator.Editor

• Namespace: MazeGenerator

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.8f1 Not listed Compatible Not listed

As listed on the Asset Store.