Playables Animator View on Asset Store (opens in new tab)

Package details

Latest version
1.0.9-beta
Last updated
First released
Unity version
6000.0.67 or later
Package size
1.2 MB
Files
65
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122
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133

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Playables Animator

by Invector (opens in new tab)

5.0 / 5 · 7 ratings

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Number of ratings for each star rating
5 stars 7
4 stars 0
3 stars 0
2 stars 0
1 star 0

Playables Animator is a modern approach to handling animation transitions, interruptions, working with layers, masks per bone, runtime debugger and more.

Price $79.99

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Price history

Last 6 months

USD
Price history for Playables Animator, 6 months Current $79.99; lowest $55.99; highest $79.99 in this period. $0 $50 $100 Sep Oct Nov Version 1.0.1-beta released 29 Aug 2026 v1.0.1-beta Version 1.0.2-beta released 8 Sep 2026 Version 1.0.3-beta released 17 Sep 2026 v1.0.3-beta Version 1.0.4-beta released 23 Sep 2026 Version 1.0.5-beta released 7 Oct 2026 v1.0.5-beta Version 1.0.6-beta released 19 Oct 2026 v1.0.6-beta Version 1.0.7-beta released 22 Oct 2026 Version 1.0.8-beta released 28 Oct 2026 Version 1.0.9-beta released 3 Nov 2026

Asset preview

1 / 8

Playables Animator screenshot 1

Playables Animator screenshot 1

About this asset

⊞ What is Playables Animator?

Playables Animator solves the same core problem as Unity’s Animator Controller: deciding which animation plays, how it blends, and when it can be interrupted.

The difference is control and flexibility.

Unity's Animator Controller hasn't seen any improvements in over a decade; modern games demand greater flexibility, better debugging features, and less rigid workflows.

Playables Animator removes the need for complex state transitions and gives you a more direct, predictable way to drive animation logic — while still supporting familiar features like states, blend trees, layers, masks, behaviours, and more.

Playables Animator literally replaces the AnimatorController so it works on any case you would normally use the AnimatorControoler. It uses the Playables Decision Maker, a decision table that saves you from "Animation Transition Hell." This asset acts as the brain of your animation system. It gives you full control over how animations are selected and blended.

⚙️Features:

- No transitions required

- Smooth Crossfade between states

- Change any setting at Runtime

- Root motion control per state, per axis, per normalized time

- Orientation Warping (no diagnoals? no problem rotate the lowerbody to the direction)

- Stride Warp (increasing animation speed makes longer steps instead of moving the legs faster)

- Blendtrees (all types)

- Sub-States to keep things organized

- Interruption System

- State Behaviours (create your own behaviours)

- State Events (better then animation events)

- State Mask Per Bone

- Mask Bone with Weight

- Additive Layers

- Override Layers

- PDM Override (same as AnimatorControllerOverride)

- Convert the Structure of a AnimatorController to PDM with 1 click

- Humanoid or Generic Rig

- Runtime Debugger

- Runtime API

- Online Documentation

🛠️ Compatibility

Engine: Unity 6 and above

Rig Support: Humanoid and Generic rigs

Invector Third Person Templates: Fully Compatible

🌐 Website

💬 Discord

📖 Documentation

▶️ Tutorials

🧪 Beta

Playables Animator is releasing first as a public beta.

We've been testing extensively and running a close beta for a while collecting feedback.

If you find any bugs please report at our Discord or [email protected]

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.67f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.