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Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 6000.5.3 or later
- Package size
- 1.5 MB
- Files
- 330
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Keywords
Deterministic Logistics Complete Bundle
A self-contained deterministic logistics suite for belts, factories, railways and fluids, with visual graph tools, Burst/Jobs backends, runtime mutation, saves, diagnostics and extensible APIs.
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Last 6 months
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Deterministic Logistics Complete Bundle screenshot 1
About this asset
Deterministic Logistics Complete Bundle is a self-contained toolkit for factory, automation, tycoon, and management games. It gives you one deterministic foundation for belts, production machines, railway routing and signaling, and game-oriented pipe networks—without representing every transported unit as a permanent GameObject.
The bundle includes Deterministic Logistics Core, Belts, Sorting & Factory, Railway Routing & Signaling, Pipe & Fluid Network, all four visual Studio windows, presets, documentation, source examples, 18 sample scenes, and the Full Product-Line Showcase running every solver together.
Build networks visually in Network Studio, Factory Studio, Railway Studio, and Fluid Studio. Connect nodes by dragging from an output port to an input port. The shared workflow also includes searchable palettes, pan and zoom, marquee and modifier selection, bulk editing, Undo/Redo, Copy/Paste with stable-ID remapping, duplication, presets, validation, diagnostic focus, contextual actions, and minimaps.
Factory networks support compact item packets, belts, splitters, mergers, filters, priorities, buffers, elevators, crossovers, exact recipes, production machines, external start conditions, pooled presentation, and deterministic backpressure.
Railway networks support directed track, stations, reusable schedules, integer route finding, Block and Chain Signals, look-ahead block reservations, dynamic closures and rerouting, long-train occupancy, departure conditions, conflict diagnostics, and confirmed wait-cycle reporting. Routing authority is independent of your train visuals or physics.
Fluid networks support catalogs, sources, consumers, pipes, pumps, valves, tanks, junctions, exact volume allocation, priorities, compatibility and mixing policies, isolation diagnostics, equipment gates, and snapshot-driven presentation. The model is designed for scalable game logistics rather than real pressure or hydrodynamics.
Every module uses stable 128-bit IDs, exact integer state, fixed ticks, canonical commit order, managed and Burst/Jobs backends, atomic runtime topology mutation, immutable snapshots, versioned persistence, CRC validation, migrations, diagnostics, UnityEvents, C# events, and public adapter interfaces.
Start with the step-by-step guides Your First Factory and Your First Pipes: from an empty scene to your own objects connected by belts and pipes, with screenshots and no code. Add a Node View to any scene object to make it a machine, tank or station that items and pipes attach to and whose UnityEvents fire for that node only. Then open the Full Product-Line Showcase to inspect live ticks, topology revisions, state hashes, event streams, snapshots, save/restore, runtime construction, segment closures, equipment gates, and all four authoritative worlds operating in one scene. Reference stress datasets and profiling helpers are included for repeatable project-side evaluation.
The Complete Bundle requires no other Asset Store product. Customer inventory, construction, save, energy, multiplayer, visuals, and intermodal transfer rules remain clean integrations instead of hard dependencies. Import this bundle once; do not install the separately distributed modular editions over it.
From the publisher's Asset Store listing.
Technical details
- Verified Editor: Unity 6000.5.3f1.
- Render pipeline: URP 17.5.0 or newer is required for the supplied sample materials and scenes. Runtime solvers and graph data do not reference render-pipeline APIs. Built-in RP, HDRP, and Custom RP are not claimed for version 0.1.0.
- Unity Registry dependencies: Burst 1.8.29 or newer and Collections 6.5.0 or newer. They are declared for Package Manager resolution. There is no dependency on another Asset Store product.
- Verified player target: Linux x64 with Mono. Other targets and IL2CPP are architecturally possible but are not verified claims for this release.
- Assemblies: Runtime, Authoring, Burst, and Editor code are separated. Server/headless integrations can reference runtime solver assemblies without Studio or presentation code.
- Authoritative model: stable 128-bit IDs, canonical directed graphs, fixed-tick input, deterministic command ordering, exact integer quantities, topology and state hashes, capacity reservation, and immutable committed snapshots.
- Execution: managed reference worlds plus Burst/Jobs proposal backends for Core, Factory, Railway, and Fluids. Custom managed providers execute in canonical commit order.
- Runtime mutation: atomic versioned command batches, expected topology revisions, bounded rebuild work, stable-ID state projection, explicit removal policies, result receipts, and topology-aware mutable-world checkpoints.
- Persistence: schema-versioned binary snapshot codecs, CRC-32 integrity checks, strict bounds and topology validation, explicit sequential migrations, save/restore parity, and copy-first authoring upgrade tools. The customer owns file paths, slots, cloud storage, encryption, and backup policy.
- No-code tools: Network Studio, Factory Studio, Railway Studio, Fluid Studio, sorting-rule editor, Railway Runtime Overlay, Runtime Monitor, Setup & Diagnostics, Upgrade Assistant, ScriptableObject catalogs/profiles/recipes/schedules, presets, and UnityEvent bridges.
- Samples: 16 supplied scenes, including generic packet flow, runtime construction, custom modules, compact and sorting factories, railway signals/timetables/deadlocks/custom motion, fluid flow/refinery/mixing networks, stress datasets, and the integrated Full Product-Line Showcase.
- Presentation: transported items, trains, pipe flow, materials, audio, VFX, splines, and physics are replaceable adapters. Included sample visuals are diagnostic presentation, not a production art pack.
- Known boundaries: fluid flow is an exact capacity/volume game model, not CFD or hydrodynamics. Railway vehicle physics are customer-owned. Belt-to-train, train-to-belt, and item-to-fluid conversion are game-specific adapters built from committed events.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.5.3f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.