RayFire 2 Integration | Game Creator 2 OFFICIAL SALE

Break everything. From a trigger. 💥

Game Creator 2 gives you quests, dialogue and triggers. RayFire gives you the best destruction on the Asset Store. This package makes them one, so your world does not just react, it comes apart.


🧱 Demolish anything
Shatter walls, crates, statues and barrels the moment a trigger fires. Set an object up once with RayFire and break it from a quest, a cutscene or a footstep. Fragments fall, tumble and settle with full physics.


🔫 Destruction that answers to combat
This is the headline. Add one node to your weapon hit and your shots and swings damage RayFire objects for real. A wall cracks as you hit it, holds, then collapses when it has taken enough. Add the included damage bar and players watch it break down in real time.


💣 Explosions and impacts
Set off bombs that push and demolish everything in range. Fire RayFire guns that blast whatever they hit. Chain a barrel into a stack of crates and watch the blast tear through all of them.


🗡️ Slice clean in half
Cut objects along a blade, and yes, it slices skinned characters too. One trigger, and your hero cuts an enemy clean in two.


🏗️ Structures that collapse
Knock the base out of a connected tower and the rest loses support and falls. React to the collapse with an event to shake the camera and drop the dust.


📡 React to the chaos
Every demolition, explosion, cut and collapse is a Game Creator 2 trigger. Watch one object or every object in the scene, so a single trigger can play a sound and shake the camera for an entire level of props. The object that broke arrives as the trigger target.


♻️ Reset and replay
Put a broken object back to whole with one node. Perfect for puzzles, arenas and demos that need to run again and again.


🎯 Built to be easy
Point a node at the object or anything inside it, and it finds the RayFire component on its own. Every value accepts variables, formulas and other nodes.


With deep thanks to RayFire by Mirza Beig, whose destruction engine makes all of this possible. Please support RayFire too.


Suitable for any genre that breaks things: action games with destructible cover, shooters with breakable walls, adventures with collapsing ruins, and physics playgrounds of every kind.

Made by Auxilium. We read every Discord message and we ship updates based on what users ask for.