Aglen Realms - World Core View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
2022.3.62 or later
Package size
4.9 MB
Files
371
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Aglen Realms - World Core

by Aglen (opens in new tab)

1 rating, too few to average

Create dual-grid landscapes and paint biome environments with an intuitive world-building editor. Includes Grasslands, Frozen Tundra, and Golden Desert biomes for URP.

Price $19.99

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Price history

Last 6 months

USD
Price history for Aglen Realms - World Core, 6 months Current $19.99; lowest $19.99; highest $19.99 in this period. $0 $10 $20 Sep Oct Nov Version 1.0.1 released 10 Aug 2026 v1.0.1

Asset preview

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Aglen Realms - World Core screenshot 1

Aglen Realms - World Core screenshot 1

About this asset

Aglen Realms - World Core is an editor workflow for building tile-based outdoor scenes in Unity without juggling separate terrain, water, and prop tools.

It solves a practical problem: paint ground and liquid on a dual-grid landscape, organize work into levels and layers, then place biome props in the same world hierarchy — all from one window.

WHAT'S INCLUDED

• World Core editor (Landscape + Environment tabs)

• Dual-grid landscape painting (Ground / Liquid, multi-level)

• Environment placement with random rotation, random scale, and surface align

• Shared low-poly mesh library (tiles, liquid, rocks, vegetation, props)

• Toon atlas unlit shaders + water shader

• 3 starter biomes: Grasslands, Frozen Tundra, Golden Desert

• Demo scene + per-biome Scene_* and Showcase scenes (7 total)

• Docs: User Guide + Custom Biome Guide

STARTER BIOMES

• Grasslands — green outdoor base biome

• Frozen Tundra — snow / ice outdoor biome

• Golden Desert — arid outdoor biome

HOW IT WORKS

1. Open Window → Aglen Realms → World Core

2. Landscape tab: add a level, pick a biome, paint Ground / Liquid

3. Environment tab: pick rocks, vegetation, or props and place them in the scene

4. Optional: create your own Biome Definition to extend the system

REQUIREMENTS

• Unity 2022.3 LTS or newer

• Universal Render Pipeline (URP)

NOTES

• Painting and placement work in Edit Mode (exit Play Mode first)

• Premium biomes (for example Volcanic Ashlands, Red Forest, Misty Swamp) are separate packages and appear in the biome list after import

• Custom content you create is yours; Aglen Realms meshes/materials stay under the Asset Store EULA

Suitable for stylized / low-poly / toon outdoor games, prototyping, and indie level blockout that needs a fast path from empty scene to readable environment.

From the publisher's Asset Store listing.

Technical details

TECHNICAL DETAILS — Aglen Realms - World Core

Package type

• Editor tool + low-poly environment content (UPM: com.aglenrealms.world-core)

Compatibility

• Unity 2022.3 LTS or newer

• Render pipeline: URP (Universal Render Pipeline)

• Built-in / HDRP: not supported

Content counts

• Number of textures: 7

• Texture dimensions:

- Biome color atlases: 256×256 (3)

- Ground textures: 1024×1024 (3)

- Water utility noise: 1024×1024 (1)

• Number of unique meshes (FBX): 75

• Number of prefabs: 182

- Grasslands: 61

- Frozen Tundra: 59

- Golden Desert: 62

• Number of materials: 9

• Number of shaders: 3 (ToonAtlasUnlit, ToonAtlasUnlit_2, UnlitWater)

• Demo / showcase scenes: 7 (Demo + 3 biome Scene_* + 3 Showcase)

Polygon counts (triangles per mesh, from source FBX)

• Minimum polygon count: 2 (simple tile / liquid pieces)

• Maximum polygon count: 646 (prop_ruin_02)

• Typical range: ~20–360 for rocks, vegetation, and props

• Example models:

- env_rock_small_03 ≈ 97 tris

- env_tree_pine_06 ≈ 346 tris

- prop_ruin_02 ≈ 646 tris

Rigging: No

Animation count: 0

Animation types: none

UV mapping: Yes (atlas-based toon materials)

LOD: No LOD groups included

Vertex colors: not required by the workflow

Materials / maps

• Stylized toon atlas workflow (Unlit), not full PBR

• Typical maps: color atlas + ground texture; water uses a noise utility texture

• Shaders: ToonAtlasUnlit, ToonAtlasUnlit_2, UnlitWater

Mesh library breakdown (unique FBX)

• Environment: 42

• Props: 8

• Tiles: 9

• Liquid: 5

• Plus biome-unique meshes inside starter biomes

Editor features (not counted as “props”, but part of the package)

• Landscape brush (paint / erase)

• Environment placement tools

• Levels / layers, bake static tiles, legacy world migration

• Custom biome authoring via Biome Definition + Environment Library

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Not listed Compatible Not listed

As listed on the Asset Store.