Simple Offroad Physics Controller - 4x4 Vehicle, Axle Suspension, Crawler View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
2022.3.62 or later
Package size
37.5 MB
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111
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Simple Offroad Physics Controller - 4x4 Vehicle, Axle Suspension, Crawler

by Dylan Auty (opens in new tab)

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Purpose-built off-roader 4x4 articulation, powered by raycast-based solid-axle physics with independent wheel travel, differential locking, and a fully tunable drivetrain. Purpos

Price $19.99

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Price history

Last 6 months

USD
Price history for Simple Offroad Physics Controller - 4x4 Vehicle, Axle Suspension, Crawler, 6 months Current $19.99; lowest $9.99; highest $19.99 in this period. $0 $10 $20 Sep Oct Nov Version 1.1 released 14 Aug 2026 v1.1

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Simple Offroad Physics Controller - 4x4 Vehicle, Axle Suspension, Crawler screenshot 1

Simple Offroad Physics Controller - 4x4 Vehicle, Axle Suspension, Crawler screenshot 1

About this asset

Stop fighting Wheel Colliders. Get real solid-axle articulation.

Simple Offroad Controller replaces Unity's WheelCollider with a raycast-based solid-axle system that gives you independent left/right wheel travel per axle, true differential locking, and a full tunable drivetrain, from the engine torque curve and gear ratios to spring rates, damper curves, and differential bias ratios.

Use the Auto-Configure wizard to go from meshes to a driving vehicle in under a minute, or build your hierarchy manually for full control.

Solid-Axle Physics

  • Real articulation with independent left/right suspension travel per axle
  • 4-ray wheel cast: center, left edge, right edge + forward-down step detection at 30°
  • No WheelCollider, every ground interaction is custom raycast
  • Spring-damper suspension with adjustable ride height, bump travel, droop, spring rate, and damping
  • Anti-roll bar per axle with tunable stiffness

Drivetrain

  • Engine simulation: multi-keyframe torque curve, rotational inertia, kinematic RPM coupling (engine speed driven by wheel speed through gear ratios), stall detection
  • Automatic transmission: configurable gear ratios (4/5/6-speed presets), shift-up/down RPM thresholds, shift duration
  • Differential models: Open, Locked, and Limited-Slip with configurable torque bias ratio
  • Low range (4LO): torque-multiplying transfer case gear
  • Toggleable 4WD: switch between 2WD and 4WD per axle on the fly

Tire Model

  • Three-region lateral force curve (linear climb → gradual falloff → residual grip)
  • Peak slip angle, max slip angle, and slide grip ratio, fully tunable per axle
  • Friction circle coupling — throttle and brake forces interact with lateral grip
  • Relaxation length, lateral force builds based on tire rolling distance, not a fixed timer, for realistic weight feel
  • Speed-scaled force response (progressive turn-in at low speed, responsive at high speed)

Steering

  • Max steer angle, sensitivity, smooth speed, and auto-return per axle
  • High-speed reduction, reduces effective steering angle at speed for a forgiving arcade feel
  • Reference speed control for reduction curve
  • Invert steer per axle

Presets (One-Click Setup)

  • Vehicle presets: Rock Crawler, Trail Rig, Overlander, Baja Racer — set weight, engine, transmission, suspension, differentials, and aerodynamics in one click
  • Engine presets: V8 (diesel torque), V6 (balanced), I4 (high-RPM), I6 (broad flat curve)
  • Transmission presets: 4, 5, or 6-speed gearboxes

Input

  • New Input System (PlayerInput / .inputactions asset) via OffroadInputSystem — auto-added, no manual wiring
  • OffroadInputDelegate for code-driven control: AI, testing, networked vehicles
  • Max throttle slider for keyboard demos
  • Auto reverse hold brake at standstill

AI Driver (BETA)

  • Pure pursuit steering on a smooth Catmull-Rom spline path
  • Curvature-based speed planning with approach braking and recovery zones
  • Speed-adaptive lookahead distance
  • Obstacle avoidance (optional, 5-ray fan)
  • 4WD, low range, and e-brake support
  • Auto-rebuilds path when waypoints move in the editor

Camera

  • Forza-style follow camera with velocity look-ahead
  • Mouse freelook with auto-recenter when driving
  • Speed-based pushback and ground-height avoidance
  • Multi-camera manager for switching (interior, chase, bumper, etc.)

Effects & Feedback

  • Tire noise, velocity-based lateral slip with configurable volume/pitch curves and cooldown
  • Dust particles on slip
  • OffroadAudio, dual AudioSource with RPM-blended pitch/volume crossfade (idle + running), shift sounds, stall muting
  • OffroadLightManager, 4-state cycle (Off → Main → HighBeam → Accessories) with automatic brake and reverse lights
  • OffroadInfo (telemetry), real-time HUD overlay showing RPM, gear, speed, torque, compression, articulation, differential mode, and more
  • Rich gizmo visualization, axle center, suspension travel, bump/droop stops, steer cone, spring zigzag

Vehicle Features

  • Traction control (strength 0–1)
  • Brake torque and e-brake per axle
  • Parking hold with configurable speed threshold and hold force
  • Aerodynamics, drag and downforce with speed-squared scaling
  • Manual transmission mode support

What's Included

  • 17 C# scripts (runtime + editor)
  • Custom inspectors with preset buttons, sliders, and real-time gauges
  • Auto-Configure editor wizard (body + wheel setup)
  • Full documentation with setup guide, component reference, and tuning tips
  • Demo scene with a fully configured vehicle

From the publisher's Asset Store listing.

Technical details

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Compatible
  • Unity 2022.3 LTS or newer
  • com.unity.inputsystem package (optional, but recommended)
  • Delegate input system provided
  • Demo is in Built-in render pipeline, but scripts are pipeline agnostic

As listed on the Asset Store.