Simple Offroad Physics Controller - 4x4 Vehicle, Axle Suspension, Crawler OFFICIAL SALE

Stop fighting Wheel Colliders. Get real solid-axle articulation.

Simple Offroad Controller replaces Unity's WheelCollider with a raycast-based solid-axle system that gives you independent left/right wheel travel per axle, true differential locking, and a full tunable drivetrain, from the engine torque curve and gear ratios to spring rates, damper curves, and differential bias ratios.


Use the Auto-Configure wizard to go from meshes to a driving vehicle in under a minute, or build your hierarchy manually for full control.


Solid-Axle Physics

  • Real articulation with independent left/right suspension travel per axle
  • 4-ray wheel cast: center, left edge, right edge + forward-down step detection at 30°
  • No WheelCollider, every ground interaction is custom raycast
  • Spring-damper suspension with adjustable ride height, bump travel, droop, spring rate, and damping
  • Anti-roll bar per axle with tunable stiffness

Drivetrain

  • Engine simulation: multi-keyframe torque curve, rotational inertia, kinematic RPM coupling (engine speed driven by wheel speed through gear ratios), stall detection
  • Automatic transmission: configurable gear ratios (4/5/6-speed presets), shift-up/down RPM thresholds, shift duration
  • Differential models: Open, Locked, and Limited-Slip with configurable torque bias ratio
  • Low range (4LO): torque-multiplying transfer case gear
  • Toggleable 4WD: switch between 2WD and 4WD per axle on the fly

Tire Model

  • Three-region lateral force curve (linear climb → gradual falloff → residual grip)
  • Peak slip angle, max slip angle, and slide grip ratio, fully tunable per axle
  • Friction circle coupling — throttle and brake forces interact with lateral grip
  • Relaxation length, lateral force builds based on tire rolling distance, not a fixed timer, for realistic weight feel
  • Speed-scaled force response (progressive turn-in at low speed, responsive at high speed)

Steering

  • Max steer angle, sensitivity, smooth speed, and auto-return per axle
  • High-speed reduction, reduces effective steering angle at speed for a forgiving arcade feel
  • Reference speed control for reduction curve
  • Invert steer per axle

Presets (One-Click Setup)

  • Vehicle presets: Rock Crawler, Trail Rig, Overlander, Baja Racer — set weight, engine, transmission, suspension, differentials, and aerodynamics in one click
  • Engine presets: V8 (diesel torque), V6 (balanced), I4 (high-RPM), I6 (broad flat curve)
  • Transmission presets: 4, 5, or 6-speed gearboxes

Input

  • New Input System (PlayerInput / .inputactions asset) via OffroadInputSystem — auto-added, no manual wiring
  • OffroadInputDelegate for code-driven control: AI, testing, networked vehicles
  • Max throttle slider for keyboard demos
  • Auto reverse hold brake at standstill

AI Driver (BETA)

  • Pure pursuit steering on a smooth Catmull-Rom spline path
  • Curvature-based speed planning with approach braking and recovery zones
  • Speed-adaptive lookahead distance
  • Obstacle avoidance (optional, 5-ray fan)
  • 4WD, low range, and e-brake support
  • Auto-rebuilds path when waypoints move in the editor

Camera

  • Forza-style follow camera with velocity look-ahead
  • Mouse freelook with auto-recenter when driving
  • Speed-based pushback and ground-height avoidance
  • Multi-camera manager for switching (interior, chase, bumper, etc.)

Effects & Feedback

  • Tire noise, velocity-based lateral slip with configurable volume/pitch curves and cooldown
  • Dust particles on slip
  • OffroadAudio, dual AudioSource with RPM-blended pitch/volume crossfade (idle + running), shift sounds, stall muting
  • OffroadLightManager, 4-state cycle (Off → Main → HighBeam → Accessories) with automatic brake and reverse lights
  • OffroadInfo (telemetry), real-time HUD overlay showing RPM, gear, speed, torque, compression, articulation, differential mode, and more
  • Rich gizmo visualization, axle center, suspension travel, bump/droop stops, steer cone, spring zigzag

Vehicle Features

  • Traction control (strength 0–1)
  • Brake torque and e-brake per axle
  • Parking hold with configurable speed threshold and hold force
  • Aerodynamics, drag and downforce with speed-squared scaling
  • Manual transmission mode support

What's Included

  • 17 C# scripts (runtime + editor)
  • Custom inspectors with preset buttons, sliders, and real-time gauges
  • Auto-Configure editor wizard (body + wheel setup)
  • Full documentation with setup guide, component reference, and tuning tips
  • Demo scene with a fully configured vehicle