Creating character animation variants should not require rebuilding animations from scratch.
AnimFuse is a Unity Editor tool designed to help you blend Humanoid animations by body part, edit the resulting Pose and bake the result into new reusable .anim clips. Combine the legs from a walk cycle with the upper body from an aiming pose, merge attack motions with movement, create carry-walks, injured walks, weapon-ready locomotion, and other layered character animations directly inside Unity.
Instead of setting up temporary Animator layers every time, AnimFuse lets you create permanent animation clips that can be reused in your Animator Controller, transitions, blend trees, cutscenes, player controllers, and gameplay systems.
Choose your source animations, decide which body parts each clip should control, preview the final motion, and bake the result into a clean Unity animation asset.
Perfect for developers who use Humanoid animation packs and want more variety without buying or creating a separate animation for every possible character action.
Key Features:
Ideal For:
Use AnimFuse to turn your existing animation library into a larger, more flexible collection of production-ready clips.