Hyper Probes is a multi-purpose graphics system that runs in Unity 6 URP (Designed for Forward rendering only). Every feature revolves around & takes advantage of Hyper Probes - Special reflection probes which store reflection data, indirect lighting data, and depth information. Featuring a fast raytracing approximation & a custom baked indirect lighting which takes advantage of the hyper probe data to bake faster than the regular baked lighting system.
No AI Generated code or assets included.
[OFFICIAL GUIDE VIDEO]
[TRY OUT THE TECH DEMO (No Download)]
[ASK FOR HELP/SUPPORT]
Major features
- Fast Raytracing Approximation for realistic 3D reflections + Does not require dedicated raytracing hardware.
- Custom baked indirect lighting (bakes faster than Unity's built-in system; the output is more physically accurate than Unity's built-in baked lighting system; it denoises automatically without AI denoising or upscaling)
- Bake indirect lighting at runtime. (Great for user-generated content)
- Radiance Volumes for indirect lighting on dynamic objects (not dynamic GI)
- Scale raytracing effects to low-end hardware in ONE CLICK
- Supports Custom Shadergraph Shaders with a custom lit node + Includes a Raytracing node for Shadergraph
- Includes a custom Screen-Space Ambient Occlusion effect designed to work with this system but works in regular URP as well
SUPPORT PAGE AVAILABLE IF YOU NEED HELP
Other stuff
Sometimes it's good to hear "No":
- No temporal effects
- No screen-space reflections (reflections that disappear when you look away)
- And NO AI GENERATED CODE OR ASSETS INCLUDED
(Click Technical Details below to view a more detailed explanation of how the features work)