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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 12.6 MB
- Files
- 26
- Favorites
- 1
- Views in the past week
- 14
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- Lowest recorded
- $15.29 on
Keywords
UI Background Image & 3D Blur for URP
A high-performance real-time UI blur for URP. Blur both UI backgrounds and 3D objects Solves the problem of not being able to blur the UI and images behind your panels.
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Price history
Last 6 months
USDAsset preview
1 / 7
UI Background Image & 3D Blur for URP screenshot 1
About this asset
LINK TO STEPS_BEFORE_USE - https://karsh-25.github.io/karsh-portfolio/docs/STEPS_FOR_BLUR.pdf
LINK TO MANUAL - https://karsh-25.github.io/karsh-portfolio/docs/UIBlur_Manual.pdf
Real-time UI Blur for Unity UGUI, built natively for the Universal Render Pipeline (URP).
No more fake glass effects—blur the UI and images behind your panels in real time.
Create modern interfaces with a high-performance Kawase blur pipeline.Blur both UI elements and 3D scene content behind your panels with a single optimized solution.
Key Features
- ✅ Zero cost when idle – The blur pass only runs when a panel first appears, moves, resizes, or is manually refreshed. Static panels incur no per-frame blur cost.
- ✅ Optional Continuous Refresh – Enable continuous updates for animated or moving backgrounds. Disabled by default for maximum performance.
- ✅ One capture for all panels – A single blurred texture is shared across every visible blur panel.
- ✅ Mask & RectMask2D support – Fully compatible with Unity UI masking.
- ✅ Full source code included
- ✅ Mobile-friendly – Designed with performance in mind.
Package Contents
- • UIBlurFeature
- • UIBlurPanel
- • Kawase Blur Shader
- • Materials
- • Demo Scene
- • Documentation
- • Full Source Code
Tested with
Unity 2022.3 LTS
Supported OS
- Android
- iOS
- Windows
- WebGL
XR/VR has not been tested
From the publisher's Asset Store listing.
Technical details
Performance
Performance depends on resolution and quality settings.
Typical Editor GPU cost:
- ~2–3 ms using default quality settings.
- Zero GPU cost while idle when Continuous Refresh is disabled and the scene is static.
Limitations
- ⚠️ URP only. Built-in Render Pipeline and HDRP are not supported.
- ⚠️ XR/VR has not been tested.
- Screen Space - Camera and World Space are fully supported, but the canvas containing the blur panels must remain in Overlay mode. See the included demo scene for the recommended setup.
Support
If you have any questions or need assistance, feel free to contact me via the email address provided in the included documentation. I aim to respond within 24 hours.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f2 | Not listed | Compatible | Not listed |
As listed on the Asset Store.