UI Background Image & 3D Blur for URP View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
12.6 MB
Files
26
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1
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UI Background Image & 3D Blur for URP

by Karsh (opens in new tab)

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A high-performance real-time UI blur for URP. Blur both UI backgrounds and 3D objects Solves the problem of not being able to blur the UI and images behind your panels.

Price $16.99

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Price history

Last 6 months

USD
Price history for UI Background Image & 3D Blur for URP, 6 months Current $16.99; lowest $15.29; highest $16.99 in this period. $0 $10 $20 Sep Oct Nov

Asset preview

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UI Background Image & 3D Blur for URP screenshot 1

UI Background Image & 3D Blur for URP screenshot 1

About this asset

LINK TO STEPS_BEFORE_USE - https://karsh-25.github.io/karsh-portfolio/docs/STEPS_FOR_BLUR.pdf

LINK TO MANUAL - https://karsh-25.github.io/karsh-portfolio/docs/UIBlur_Manual.pdf

Real-time UI Blur for Unity UGUI, built natively for the Universal Render Pipeline (URP).

No more fake glass effects—blur the UI and images behind your panels in real time.

Create modern interfaces with a high-performance Kawase blur pipeline.Blur both UI elements and 3D scene content behind your panels with a single optimized solution.

Key Features

  • ✅ Zero cost when idle – The blur pass only runs when a panel first appears, moves, resizes, or is manually refreshed. Static panels incur no per-frame blur cost.
  • ✅ Optional Continuous Refresh – Enable continuous updates for animated or moving backgrounds. Disabled by default for maximum performance.
  • ✅ One capture for all panels – A single blurred texture is shared across every visible blur panel.
  • ✅ Mask & RectMask2D support – Fully compatible with Unity UI masking.
  • ✅ Full source code included
  • ✅ Mobile-friendly – Designed with performance in mind.

Package Contents

  • • UIBlurFeature
  • • UIBlurPanel
  • • Kawase Blur Shader
  • • Materials
  • • Demo Scene
  • • Documentation
  • • Full Source Code

Tested with

Unity 2022.3 LTS

Supported OS

  • Android
  • iOS
  • Windows
  • WebGL

XR/VR has not been tested

From the publisher's Asset Store listing.

Technical details

Performance

Performance depends on resolution and quality settings.

Typical Editor GPU cost:

  • ~2–3 ms using default quality settings.
  • Zero GPU cost while idle when Continuous Refresh is disabled and the scene is static.

Limitations

  • ⚠️ URP only. Built-in Render Pipeline and HDRP are not supported.
  • ⚠️ XR/VR has not been tested.
  • Screen Space - Camera and World Space are fully supported, but the canvas containing the blur panels must remain in Overlay mode. See the included demo scene for the recommended setup.

Support
If you have any questions or need assistance, feel free to contact me via the email address provided in the included documentation. I aim to respond within 24 hours.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f2 Not listed Compatible Not listed

As listed on the Asset Store.