Procedural Spider Web System View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
221 KB
Files
18
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Procedural Spider Web System

by SomeTimesAtNight (opens in new tab)

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Procedural Spider Web System generates customizable spider webs between surfaces using anchors, materials, droplets, and a ready demo scene.

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Price history

Last 6 months

USD
Price history for Procedural Spider Web System, 6 months Current Free; lowest Free; highest Free in this period. $0 Sep Oct Nov

Asset preview

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Procedural Spider Web System screenshot 1

Procedural Spider Web System screenshot 1

About this asset

Procedural Spider Web System is a lightweight Unity tool for creating spider webs between surfaces and props. It is designed for caves, abandoned rooms, forests, fantasy locations, horror scenes, stylized environments, and any project that needs quick web dressing without hand-building every strand.

The system uses WebAnchor points to define where the web attaches. Place anchors on beams, stones, walls, hooks, window frames, or other props, assign them to the generator, and create a web with adjustable rings, sag, irregularity, strand width, seed, and droplets. For faster prototyping, the generator can also search nearby collider surfaces with raycasts.

Included content:

- Procedural spider web generator

- WebAnchor component

- Ready-to-use prefabs

- Silk and droplet materials

- Droplet and hook models

- Demo scene with a complete setup

- English documentation in MD, TXT, and PDF formats

The package is customizable and works well for both realistic and stylized projects. You can tune the shape, density, thickness, droplet count, and randomness directly in the Inspector.

From the publisher's Asset Store listing.

Technical details

- Procedural spider web generation between manually placed WebAnchor points

- Optional raycast-based surface detection using colliders and layer masks

- Adjustable ring count, sag, irregularity, strand width, seed, and anchor distance

- Deterministic generation with seed control

- LineRenderer-based web strands for lightweight rendering

- Optional droplet prefab placement on generated strands

- Ready-to-use prefabs: generator, anchor, hook, and droplet

- Included OBJ models and Unity materials

- Demo scene included

- English documentation included in MD, TXT, and PDF formats

Requirements:

- Unity 2022.3 LTS or newer recommended

- Built-in Render Pipeline materials included

- No external packages required

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f3 Compatible Compatible Compatible Compatible

As listed on the Asset Store.