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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.5.2 or later
- Package size
- 1.5 MB
- Files
- 11
- Views in the past week
- 11
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
8-BIT RETRO ARCADE - CLASSIC CHIPTUNE SOUNDS
Add classic, nostalgic 8-bit chiptune sensory feedback to your project with 8-Bit Retro Arcade
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Last 6 months
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8-BIT RETRO ARCADE - CLASSIC CHIPTUNE SOUNDS video 1
About this asset
Specifically designed for classic NES/SNES retro platformers, pixel-art arcade cabinet cabinets, retro space shooters, and game-jam entries, this pack delivers authentic square-wave, triangle-wave, and noise-channel soundscapes that capture the golden era of arcade gaming.
=========================================
WHAT'S INSIDE THE PACK
=========================================
* sfx_01_chiptune_jump (1.0s)
A classic springy, pitch-bending upward square-wave platformer jump.
* sfx_02_coin_collect (1.0s)
A bright, high-frequency double-ding chime representing a golden coin collect or register gain.
* sfx_03_laser_blast (1.0s)
A sharp, descending pitch-sweep retro space blaster laser. Essential for arcade shooters.
* sfx_04_retro_explosion (1.5s)
A crunchy, lo-fi noise-channel blast representing standard ship/meteor explosions.
* sfx_05_power_up (1.5s)
A rapid, happy ascending chiptune scale arpeggio representing power-up status or item absorption.
* sfx_06_damage_hit (1.0s)
A short, crunchy noise-channel thud representing player taking damage or falling on spikes.
* sfx_07_1up_extra_life (1.5s)
An iconic, rapid rising arpeggio chime representing extra life earned or critical checkpoint reached.
* sfx_08_game_over_melancholy (2.0s)
A short, descending melancholic chord arpeggio representing game over or fail screens.
* sfx_09_select_beep (1.0s)
A quick, clean square-wave blip. Great for menu cursors, select clicks, and dialogue skips.
* sfx_10_level_complete_fanfare (2.5s)
A triumphant high-tempo retro victory arpeggio chord representing stages cleared or bosses defeated.
=========================================
TECHNICAL DETAILS & SPECS
=========================================
- Total Audio Tracks: 10
- Format: Uncompressed, Lossless CD-Quality WAV (44.1kHz, Stereo)
- Audio Style: Authentic square, triangle, and noise waveforms with classic bit-crushed constraints.
- Compatibility: Universal drag-and-drop support for Unity, Unreal Engine (Fab), Godot, GameMaker, RPG Maker, and all other major engines.
=========================================
COMMERCIAL LICENSING
=========================================
- 100% Royalty-Free: Licensed for unlimited use in both personal and commercial game projects of any scale.
- No attribution required, though a shout-out is highly appreciated!
From the publisher's Asset Store listing.
Technical details
Specifically designed for classic NES/SNES retro platformers, pixel-art arcade cabinet cabinets, retro space shooters, and game-jam entries, this pack delivers authentic square-wave, triangle-wave, and noise-channel soundscapes that capture the golden era of arcade gaming.
=========================================
WHAT'S INSIDE THE PACK
=========================================
* sfx_01_chiptune_jump (1.0s)
A classic springy, pitch-bending upward square-wave platformer jump.
* sfx_02_coin_collect (1.0s)
A bright, high-frequency double-ding chime representing a golden coin collect or register gain.
* sfx_03_laser_blast (1.0s)
A sharp, descending pitch-sweep retro space blaster laser. Essential for arcade shooters.
* sfx_04_retro_explosion (1.5s)
A crunchy, lo-fi noise-channel blast representing standard ship/meteor explosions.
* sfx_05_power_up (1.5s)
A rapid, happy ascending chiptune scale arpeggio representing power-up status or item absorption.
* sfx_06_damage_hit (1.0s)
A short, crunchy noise-channel thud representing player taking damage or falling on spikes.
* sfx_07_1up_extra_life (1.5s)
An iconic, rapid rising arpeggio chime representing extra life earned or critical checkpoint reached.
* sfx_08_game_over_melancholy (2.0s)
A short, descending melancholic chord arpeggio representing game over or fail screens.
* sfx_09_select_beep (1.0s)
A quick, clean square-wave blip. Great for menu cursors, select clicks, and dialogue skips.
* sfx_10_level_complete_fanfare (2.5s)
A triumphant high-tempo retro victory arpeggio chord representing stages cleared or bosses defeated.
=========================================
TECHNICAL DETAILS & SPECS
=========================================
- Total Audio Tracks: 10
- Format: Uncompressed, Lossless CD-Quality WAV (44.1kHz, Stereo)
- Audio Style: Authentic square, triangle, and noise waveforms with classic bit-crushed constraints.
- Compatibility: Universal drag-and-drop support for Unity, Unreal Engine (Fab), Godot, GameMaker, RPG Maker, and all other major engines.
=========================================
COMMERCIAL LICENSING
=========================================
- 100% Royalty-Free: Licensed for unlimited use in both personal and commercial game projects of any scale.
- No attribution required, though a shout-out is highly appreciated!
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.5.2f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.